Version: Unity 6.0 (6000.0)
Language : English
Example of changing per-instance data at runtime in the Built-In Render Pipeline
GPU instancing shader reference for the Built-In Render Pipeline

Prevent Unity stripping GPU instancing shaders in the Built-In Render Pipeline

Unity generates Surface shaders with instancing variants by default, unless you specify noinstancing in the #pragma directive. Unity ignores uses of #pragma multi_compile_instancing in a surface shader.

Unity’s Standard and StandardSpecular shaders have instancing support by default, but with no per-instance properties other than the transform.

If your scene contains no GameObjects with GPU instancing enabled, then Unity strips instancing shader variants. To override the stripping behaviour:

  1. Open Project Settings (menu: Edit > Project Settings).
  2. Go to Graphics.
  3. In the Shader Stripping section, set Instancing Variants to Keep All.
Example of changing per-instance data at runtime in the Built-In Render Pipeline
GPU instancing shader reference for the Built-In Render Pipeline