Version: Unity 6 Preview (6000.0)
Language : English
Lens flares in URP
Add lens flares in URP

Choose a lens flare type in URP

You can add the following types of lens flares:

  • Lens flaresA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene. More info
    See in Glossary
    - use a Lens Flare (SRP) component to create lens flares for lights that have specific locations in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
    See in Glossary
    , for example the sun or bright bulbs.
  • Screen space lens flares - use a Screen Space Lens Flare override to create lens flares for emissive surfaces, bright spots, and onscreen lights.

You can use both types in the same scene.

Use the following table to help you choose a lens flare type:

Feature Lens Flare (SRP) component Screen Space Lens Flare override
Typical uses Lens flares from the sun and specific lights, custom flare shapes, and cinematics Lens flares on vehicles and water, first-person games, and science-fiction environments
Supported platforms All platforms All platforms
CPU and GPU use CPU and GPU GPU
Types of light All Light objects, except Area Lights All bright spots and visible lights
Placement Attach to individual lights. Place lens flares manually Generate inside a volume. Place all lens flares automatically with a single setting
Lens flares from offscreen lights Yes No
Light streaks No, unless you create them manually Yes
Configure flares Configure per lens flare or per element Configure for all lens flares together
Configure flare elements Configure many settings for each element, per lens flare Configure several settings for elements, for all lens flares together
Configure attenuation Yes No
Affected by the environment Yes Yes
Preserve aspect ratioThe relationship of an image’s proportional dimensions, such as its width and height.
See in Glossary
Yes No
Chromatic aberration No Yes
Blend modes Additive, Lerp, Premultiplied and Screen Additive only
Occlusion Screen space occlusion, and geometric occlusion for offscreen lights. Configurable. Occlusion might not always work at the edge of the screen. Screen space occlusion, generated from the color buffer. Not configurable
Examples in package samples Yes No

Additional resources

Lens flares in URP
Add lens flares in URP