Version: Unity 6 Preview (6000.0)
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Best practice for DOTS Instancing shaders in URP
Example of a DOTS Instancing shader that accesses per-instance data in URP

DOTS Instancing shader examples in URP

Examples of using built-in macros to access per-instance data and constant data in DOTS Instancing shadersA program that runs on the GPU. More info
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Page Description
Example of a DOTS Instancing shader that accesses per-instance data An example of accessing per-instance color data in a DOTS Instancing shader.
Example of a DOTS Instancing shader that accesses constant data An example of accessing constant color data in a DOTS Instancing shader.
Example of using UNITY_DOTS_INSTANCED_PROP macros in a DOTS Instancing shader An example of using the UNITY_ACCESS_DOTS_INSTANCED_PROP to specify if a property can be instanced or not at compile time.
Best practice for DOTS Instancing shaders in URP
Example of a DOTS Instancing shader that accesses per-instance data in URP