The Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
For information about requirements and compatibility, refer to the Requirements.
For information on what’s new in the latest version of URP, refer to What’s new in URP.
For information on starting a new URP Project from scratch, or about installing URP in an existing Unity Project, check Getting started.
For information on upgrading from a previous version of URP to the current version, or for information about upgrading from the Lightweight Render Pipeline (LWRP) to URP, refer to Upgrade guides.
You can check it here. You can add suggestions as well. To do so, you’ll have to enter your email address, but you won’t have to make an account.
You can open bugs by using the bug reporter system. URP bugs go through the same process as all other Unity bugs. You can also check the active list of bugs for URP in the issue tracker.