Bloom
Color Grading

Chromatic Aberration

The Chromatic Aberration effect mimics the effect a real-world camera produces when its lens fails to join all colors to the same point. The resulting effect creates “fringes” of color along boundaries that separate dark and light parts of the image.

Common uses for Chromatic Aberration include artistic effects such as camera impact, or intoxication effects. Unity provides support for red/blue and green/purple fringing, and you can define fringing colors by using an input texture.

色収差なしのシーン
色収差なしのシーン
色収差を使ったシーン
色収差を使ったシーン

For further information on how to use Chromatic Aberration in Unity, see the Chromatic Aberration documentation in the Post-Processing package.


  • 2019–05–07 編集レビュー を行ってパブリッシュされたページ

  • 5.6 の新機能

Bloom
Color Grading