World Particle Collider は、シーン内のその他の Collider にパーティクルを衝突させるのに使用されます。
プロパティ | 機能 |
---|---|
Bounce Factor | パーティクルが他のオブジェクトに衝突する際に、パーティクルを加速や減速できます。この係数は、Particle Animator の Damping プロパティに似ています。 |
Collision Energy Loss | 衝突時にパーティクルが失うエネルギー量 (単位: 秒)。エネルギーが 0 になると、パーティクルは消滅します。 |
Min Kill Velocity | 衝突により、パーティクルの Velocity が、Min Kill Velocity 以下になると、パーティクルは消滅します。 |
Collides with | パーティクルが衝突する レイヤー。 |
Send Collision Message | Send Collision Message 有効にすると、全パーティクルがスクリプトを通じて受信できる衝突メッセージを送信します。 |
パーティクルコライダーで、パーティクルシステムを作成するには、次の手順に従います。
Send Collision Message を有効にすると、衝突しているパーティクルが、メッセージ OnParticleCollision() をパーティクルの GameObject とパーティクルが衝突する GameObject にメッセージを送信します。
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