マテリアルは Unity の Mesh Renderer (メッシュレンダラー) や Particle Systems (パーティクルシステム)、その他のレンダリングに関連したコンポーネントと連動して使われます。オブジェクトをどのように画面に描画するかを決めるために、重要な役割を果たします。
マテリアルのインスペクターに表示されるプロパティは、そのマテリアルに使用されている シェーダー によって決定されます。シェーダーとは、オブジェクトをレンダリングして画面上に描画するために、どのようにテクスチャとライティング情報を合成するかを決める、特別なグラフィック用プログラムです。Unity プロジェクトにおいて、シェーダーがどのように使われるかについて、より詳しい情報はマニュアルの マテリアルとシェーダーとテクスチャ を参照してください。
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