スクリプトはすべてのゲームで必要不可欠なものです。もっとも簡単なゲームであってもスクリプトはプレイヤーからの入力を受け取り、ゲームのイベントが発生すべき時に発生するよう制御します。さらに、スクリプトはグラフィカルエフェクトの作成、オブジェクトの物理的動作の制御、ゲーム内のキャラクターのカスタム AI システムの実装にまで使用されます。
スクリプトを学ぶには多くの時間と労力がかかります。このセクションの目的は 0 からスクリプトコードの書き方について教えることではなく、Unity でのスクリプトに適用される主なコンセプトを説明することです。
関連チュートリアル: Scripting
トラブルシューティングやヒントは ナレッジベースのエディターセクション を参照してください。
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