• Unity.Netcode
    • Arithmetic
      • Methods
        • VarIntSize
        • ZigZagDecode
        • ZigZagEncode
    • BitCounter
      • Methods
        • GetUsedBitCount
        • GetUsedByteCount
    • BitReader
      • Properties
        • BitAligned
      • Methods
        • Dispose
        • ReadBit
        • ReadBits
        • TryBeginReadBits
    • BitWriter
      • Properties
        • BitAligned
      • Methods
        • Dispose
        • TryBeginWriteBits
        • WriteBit
        • WriteBits
    • BufferSerializer<TReaderWriter>
      • Properties
        • IsReader
        • IsWriter
      • Methods
        • GetFastBufferReader
        • GetFastBufferWriter
        • PreCheck
        • SerializeNetworkSerializable
        • SerializeValue
        • SerializeValuePreChecked
    • BufferedLinearInterpolatorFloat
      • Methods
        • Interpolate
        • InterpolateUnclamped
    • BufferedLinearInterpolatorQuaternion
      • Fields
        • IsSlerp
      • Methods
        • Interpolate
        • InterpolateUnclamped
    • BufferedLinearInterpolatorVector3
      • Fields
        • IsSlerp
      • Methods
        • Interpolate
        • InterpolateUnclamped
    • BufferedLinearInterpolator<T>
      • Fields
        • MaximumInterpolationTime
      • Methods
        • AddMeasurement
        • Clear
        • GetInterpolatedValue
        • Interpolate
        • InterpolateUnclamped
        • ResetTo
        • Update
    • BytePacker
      • Fields
        • BitPackedIntMax
        • BitPackedIntMin
        • BitPackedLongMax
        • BitPackedLongMin
        • BitPackedShortMax
        • BitPackedShortMin
        • BitPackedULongMax
        • BitPackedUintMax
        • BitPackedUshortMax
      • Methods
        • WriteValueBitPacked
        • WriteValuePacked
    • ByteUnpacker
      • Methods
        • ReadValueBitPacked
        • ReadValuePacked
    • ClientRpcAttribute
    • ClientRpcParams
      • Fields
        • Receive
        • Send
    • ClientRpcReceiveParams
    • ClientRpcSendParams
      • Fields
        • TargetClientIds
        • TargetClientIdsNativeArray
    • CustomMessagingManager
      • Methods
        • RegisterNamedMessageHandler
        • SendNamedMessage
        • SendNamedMessageToAll
        • SendUnnamedMessage
        • SendUnnamedMessageToAll
        • UnregisterNamedMessageHandler
      • Events
        • OnUnnamedMessage
    • CustomMessagingManager.HandleNamedMessageDelegate
    • CustomMessagingManager.UnnamedMessageDelegate
    • FastBufferReader
      • Constructors
        • FastBufferReader
      • Properties
        • IsInitialized
        • Length
        • Position
      • Methods
        • Dispose
        • EnterBitwiseContext
        • GetUnsafePtr
        • GetUnsafePtrAtCurrentPosition
        • ReadByte
        • ReadByteSafe
        • ReadBytes
        • ReadBytesSafe
        • ReadNetworkSerializable
        • ReadNetworkSerializableInPlace
        • ReadPartialValue
        • ReadValue
        • ReadValueSafe
        • ReadValueSafeInPlace
        • ReadValueSafeTemp
        • ReadValueTemp
        • Seek
        • ToArray
        • TryBeginRead
        • TryBeginReadValue
    • FastBufferWriter
      • Constructors
        • FastBufferWriter
      • Properties
        • Capacity
        • IsInitialized
        • Length
        • MaxCapacity
        • Position
      • Methods
        • CopyFrom
        • CopyTo
        • Dispose
        • EnterBitwiseContext
        • GetUnsafePtr
        • GetUnsafePtrAtCurrentPosition
        • GetWriteSize
        • Seek
        • ToArray
        • Truncate
        • TryBeginWrite
        • TryBeginWriteInternal
        • TryBeginWriteValue
        • WriteByte
        • WriteByteSafe
        • WriteBytes
        • WriteBytesSafe
        • WriteNetworkSerializable
        • WritePartialValue
        • WriteValue
        • WriteValueSafe
    • FastBufferWriter.ForEnums
    • FastBufferWriter.ForFixedStrings
    • FastBufferWriter.ForGeneric
    • FastBufferWriter.ForNetworkSerializable
    • FastBufferWriter.ForPrimitives
    • FastBufferWriter.ForStructs
    • ForceNetworkSerializeByMemcpy<T>
      • Constructors
        • ForceNetworkSerializeByMemcpy
      • Fields
        • Value
      • Methods
        • Equals
        • GetHashCode
      • Operators
        • implicit operator
    • GenerateSerializationForGenericParameterAttribute
      • Constructors
        • GenerateSerializationForGenericParameterAttribute
    • GenerateSerializationForTypeAttribute
      • Constructors
        • GenerateSerializationForTypeAttribute
    • HashSize
    • INetworkPrefabInstanceHandler
      • Methods
        • Destroy
        • Instantiate
    • INetworkSerializable
      • Methods
        • NetworkSerialize
    • INetworkSerializeByMemcpy
    • INetworkUpdateSystem
      • Methods
        • NetworkUpdate
    • IReaderWriter
      • Properties
        • IsReader
        • IsWriter
      • Methods
        • GetFastBufferReader
        • GetFastBufferWriter
        • PreCheck
        • SerializeNetworkSerializable
        • SerializeValue
        • SerializeValuePreChecked
    • InvalidChannelException
      • Constructors
        • InvalidChannelException
    • InvalidParentException
      • Constructors
        • InvalidParentException
    • LogLevel
    • NetworkBehaviour
      • Properties
        • HasNetworkObject
        • IsClient
        • IsHost
        • IsLocalPlayer
        • IsOwnedByServer
        • IsOwner
        • IsServer
        • IsSpawned
        • NetworkBehaviourId
        • NetworkManager
        • NetworkObject
        • NetworkObjectId
        • OwnerClientId
        • m_TargetIdBeingSynchronized
      • Methods
        • GetNetworkBehaviour
        • GetNetworkObject
        • OnDestroy
        • OnGainedOwnership
        • OnLostOwnership
        • OnNetworkDespawn
        • OnNetworkObjectParentChanged
        • OnNetworkSpawn
        • OnOwnershipChanged
        • OnSynchronize
    • NetworkBehaviourReference
      • Constructors
        • NetworkBehaviourReference
      • Methods
        • Equals
        • GetHashCode
        • NetworkSerialize
        • TryGet
      • Operators
        • implicit operator
    • NetworkBehaviourUpdater
    • NetworkClient
      • Fields
        • ClientId
        • PlayerObject
      • Properties
        • OwnedObjects
    • NetworkConfig
      • Fields
        • ClientConnectionBufferTimeout
        • ConnectionApproval
        • ConnectionData
        • EnableNetworkLogs
        • EnableSceneManagement
        • EnableTimeResync
        • EnsureNetworkVariableLengthSafety
        • ForceSamePrefabs
        • LoadSceneTimeOut
        • NetworkIdRecycleDelay
        • NetworkTransport
        • PlayerPrefab
        • Prefabs
        • ProtocolVersion
        • RecycleNetworkIds
        • RpcHashSize
        • RttAverageSamples
        • RttWindowSize
        • SpawnTimeout
        • TickRate
        • TimeResyncInterval
      • Methods
        • CompareConfig
        • FromBase64
        • GetConfig
        • ToBase64
    • NetworkConfigurationException
      • Constructors
        • NetworkConfigurationException
    • NetworkConnectionManager
      • Properties
        • DisconnectReason
        • IsListening
      • Events
        • OnClientConnectedCallback
        • OnClientDisconnectCallback
        • OnTransportFailure
    • NetworkDelivery
    • NetworkEvent
    • NetworkListEvent<T>
      • Fields
        • Index
        • PreviousValue
        • Type
        • Value
    • NetworkListEvent<T>.EventType
    • NetworkList<T>
      • Constructors
        • NetworkList
      • Properties
        • Count
        • LastModifiedTick
        • this
      • Methods
        • Add
        • Clear
        • Contains
        • Dispose
        • GetEnumerator
        • IndexOf
        • Insert
        • IsDirty
        • ReadDelta
        • ReadField
        • Remove
        • RemoveAt
        • ResetDirty
        • WriteDelta
        • WriteField
      • Events
        • OnListChanged
    • NetworkList<T>.OnListChangedDelegate
    • NetworkLog
      • Properties
        • CurrentLogLevel
      • Methods
        • LogError
        • LogErrorServer
        • LogInfo
        • LogInfoServer
        • LogWarning
        • LogWarningServer
    • NetworkManager
      • Fields
        • LogLevel
        • NetworkConfig
        • PendingClients
        • RunInBackground
        • ServerClientId
      • Properties
        • ConnectedClients
        • ConnectedClientsIds
        • ConnectedClientsList
        • ConnectedHostname
        • ConnectionApprovalCallback
        • CustomMessagingManager
        • DisconnectReason
        • IsApproved
        • IsClient
        • IsConnectedClient
        • IsHost
        • IsListening
        • IsServer
        • LocalClient
        • LocalClientId
        • LocalTime
        • MaximumFragmentedMessageSize
        • MaximumTransmissionUnitSize
        • NetworkTickSystem
        • NetworkTimeSystem
        • PrefabHandler
        • SceneManager
        • ServerTime
        • ShutdownInProgress
        • Singleton
        • SpawnManager
      • Methods
        • AddNetworkPrefab
        • DisconnectClient
        • GetNetworkPrefabOverride
        • GetPeerMTU
        • NetworkUpdate
        • RemoveNetworkPrefab
        • SetPeerMTU
        • SetSingleton
        • Shutdown
        • StartClient
        • StartHost
        • StartServer
      • Events
        • OnClientConnectedCallback
        • OnClientDisconnectCallback
        • OnClientStarted
        • OnClientStopped
        • OnServerStarted
        • OnServerStopped
        • OnTransportFailure
    • NetworkManager.ConnectionApprovalRequest
      • Fields
        • ClientNetworkId
        • Payload
    • NetworkManager.ConnectionApprovalResponse
      • Fields
        • Approved
        • CreatePlayerObject
        • Pending
        • PlayerPrefabHash
        • Position
        • Reason
        • Rotation
    • NetworkObject
      • Fields
        • ActiveSceneSynchronization
        • AlwaysReplicateAsRoot
        • AutoObjectParentSync
        • CheckObjectVisibility
        • DontDestroyWithOwner
        • IncludeTransformWhenSpawning
        • OnMigratedToNewScene
        • SceneMigrationSynchronization
        • SpawnWithObservers
        • SynchronizeTransform
      • Properties
        • DestroyWithScene
        • IsLocalPlayer
        • IsOwnedByServer
        • IsOwner
        • IsPlayerObject
        • IsSceneObject
        • IsSpawned
        • NetworkManager
        • NetworkObjectId
        • OwnerClientId
        • PrefabIdHash
      • Methods
        • ChangeOwnership
        • Despawn
        • GetNetworkBehaviourAtOrderIndex
        • GetObservers
        • IsNetworkVisibleTo
        • NetworkHide
        • NetworkShow
        • RemoveOwnership
        • Spawn
        • SpawnAsPlayerObject
        • SpawnWithOwnership
        • TryRemoveParent
        • TrySetParent
        • WorldPositionStays
    • NetworkObject.SpawnDelegate
    • NetworkObject.VisibilityDelegate
    • NetworkObjectReference
      • Constructors
        • NetworkObjectReference
      • Properties
        • NetworkObjectId
      • Methods
        • Equals
        • GetHashCode
        • NetworkSerialize
        • TryGet
      • Operators
        • implicit operator
    • NetworkPrefab
      • Fields
        • Override
        • OverridingTargetPrefab
        • Prefab
        • SourceHashToOverride
        • SourcePrefabToOverride
      • Properties
        • SourcePrefabGlobalObjectIdHash
        • TargetPrefabGlobalObjectIdHash
      • Methods
        • Equals
        • ToString
        • Validate
    • NetworkPrefabHandler
      • Methods
        • AddHandler
        • AddNetworkPrefab
        • GetNetworkPrefabOverride
        • RegisterHostGlobalObjectIdHashValues
        • RemoveHandler
        • RemoveNetworkPrefab
    • NetworkPrefabOverride
    • NetworkPrefabs
      • Fields
        • NetworkPrefabOverrideLinks
        • NetworkPrefabsLists
        • OverrideToNetworkPrefab
      • Properties
        • Prefabs
      • Methods
        • Add
        • Contains
        • Initialize
        • Remove
        • ~NetworkPrefabs
    • NetworkPrefabsList
      • Properties
        • PrefabList
      • Methods
        • Add
        • Contains
        • Remove
    • NetworkSceneManager
      • Fields
        • PostSynchronizationSceneUnloading
        • VerifySceneBeforeLoading
        • VerifySceneBeforeUnloading
      • Properties
        • ActiveSceneSynchronizationEnabled
        • ClientSynchronizationMode
      • Methods
        • DisableValidationWarnings
        • Dispose
        • LoadScene
        • SetClientSynchronizationMode
        • UnloadScene
      • Events
        • OnLoad
        • OnLoadComplete
        • OnLoadEventCompleted
        • OnSceneEvent
        • OnSynchronize
        • OnSynchronizeComplete
        • OnUnload
        • OnUnloadComplete
        • OnUnloadEventCompleted
    • NetworkSceneManager.OnEventCompletedDelegateHandler
    • NetworkSceneManager.OnLoadCompleteDelegateHandler
    • NetworkSceneManager.OnLoadDelegateHandler
    • NetworkSceneManager.OnSynchronizeCompleteDelegateHandler
    • NetworkSceneManager.OnSynchronizeDelegateHandler
    • NetworkSceneManager.OnUnloadCompleteDelegateHandler
    • NetworkSceneManager.OnUnloadDelegateHandler
    • NetworkSceneManager.SceneEventDelegate
    • NetworkSceneManager.VerifySceneBeforeLoadingDelegateHandler
    • NetworkSceneManager.VerifySceneBeforeUnloadingDelegateHandler
    • NetworkSpawnManager
      • Fields
        • OwnershipToObjectsTable
        • SpawnedObjects
        • SpawnedObjectsList
      • Properties
        • NetworkManager
      • Methods
        • GetClientOwnedObjects
        • GetLocalPlayerObject
        • GetPlayerNetworkObject
    • NetworkTickSystem
      • Constructors
        • NetworkTickSystem
      • Fields
        • NoTick
      • Properties
        • LocalTime
        • ServerTime
        • TickRate
      • Methods
        • Reset
        • UpdateTick
      • Events
        • Tick
    • NetworkTime
      • Constructors
        • NetworkTime
      • Properties
        • FixedDeltaTime
        • FixedTime
        • Tick
        • TickOffset
        • TickRate
        • Time
        • TimeAsFloat
      • Methods
        • TimeTicksAgo
        • ToFixedTime
      • Operators
        • operator +
        • operator -
    • NetworkTimeSystem
      • Constructors
        • NetworkTimeSystem
      • Properties
        • AdjustmentRatio
        • HardResetThresholdSec
        • LocalBufferSec
        • LocalTime
        • ServerBufferSec
        • ServerTime
      • Methods
        • Advance
        • Reset
        • ServerTimeSystem
        • Sync
    • NetworkTransport
      • Properties
        • IsSupported
        • ServerClientId
      • Methods
        • DisconnectLocalClient
        • DisconnectRemoteClient
        • GetCurrentRtt
        • Initialize
        • InvokeOnTransportEvent
        • PollEvent
        • Send
        • Shutdown
        • StartClient
        • StartServer
      • Events
        • OnTransportEvent
    • NetworkTransport.TransportEventDelegate
    • NetworkUpdateLoop
      • Fields
        • UpdateStage
      • Methods
        • RegisterAllNetworkUpdates
        • RegisterNetworkUpdate
        • UnregisterAllNetworkUpdates
        • UnregisterNetworkUpdate
    • NetworkUpdateStage
    • NetworkVariableBase
      • Constructors
        • NetworkVariableBase
      • Fields
        • DefaultReadPerm
        • DefaultWritePerm
        • ReadPerm
        • WritePerm
      • Properties
        • Name
      • Methods
        • CanClientRead
        • CanClientWrite
        • Dispose
        • GetBehaviour
        • Initialize
        • IsDirty
        • MarkNetworkBehaviourDirty
        • ReadDelta
        • ReadField
        • ResetDirty
        • SetDirty
        • WriteDelta
        • WriteField
    • NetworkVariableReadPermission
    • NetworkVariableSerializationTypes
      • Methods
        • InitializeEqualityChecker_ManagedClassEquals
        • InitializeEqualityChecker_ManagedIEquatable
        • InitializeEqualityChecker_UnmanagedIEquatable
        • InitializeEqualityChecker_UnmanagedIEquatableArray
        • InitializeEqualityChecker_UnmanagedValueEquals
        • InitializeEqualityChecker_UnmanagedValueEqualsArray
        • InitializeSerializer_FixedString
        • InitializeSerializer_FixedStringArray
        • InitializeSerializer_ManagedINetworkSerializable
        • InitializeSerializer_UnmanagedByMemcpy
        • InitializeSerializer_UnmanagedByMemcpyArray
        • InitializeSerializer_UnmanagedINetworkSerializable
        • InitializeSerializer_UnmanagedINetworkSerializableArray
    • NetworkVariableSerialization<T>
      • Properties
        • AreEqual
      • Methods
        • Duplicate
        • Read
        • Write
    • NetworkVariableSerialization<T>.EqualsDelegate
    • NetworkVariableWritePermission
    • NetworkVariable<T>
      • Constructors
        • NetworkVariable
      • Fields
        • OnValueChanged
      • Properties
        • Value
      • Methods
        • Dispose
        • IsDirty
        • ReadDelta
        • ReadField
        • ResetDirty
        • WriteDelta
        • WriteField
        • ~NetworkVariable
    • NetworkVariable<T>.OnValueChangedDelegate
    • NotListeningException
      • Constructors
        • NotListeningException
    • NotServerException
      • Constructors
        • NotServerException
    • PendingClient
      • Properties
        • ClientId
        • ConnectionState
    • PendingClient.State
    • QuaternionCompressor
      • Methods
        • CompressQuaternion
        • DecompressQuaternion
    • RpcAttribute
      • Fields
        • Delivery
    • RpcDelivery
    • SceneEvent
      • Fields
        • AsyncOperation
        • ClientId
        • ClientsThatCompleted
        • ClientsThatTimedOut
        • LoadSceneMode
        • Scene
        • SceneEventType
        • SceneName
    • SceneEventProgressStatus
    • SceneEventType
    • ServerRpcAttribute
      • Fields
        • RequireOwnership
    • ServerRpcParams
      • Fields
        • Receive
        • Send
    • ServerRpcReceiveParams
      • Fields
        • SenderClientId
    • ServerRpcSendParams
    • SpawnStateException
      • Constructors
        • SpawnStateException
    • UserNetworkVariableSerialization<T>
      • Fields
        • DuplicateValue
        • ReadValue
        • WriteValue
    • UserNetworkVariableSerialization<T>.DuplicateValueDelegate
    • UserNetworkVariableSerialization<T>.ReadValueDelegate
    • UserNetworkVariableSerialization<T>.WriteValueDelegate
    • VisibilityChangeException
      • Constructors
        • VisibilityChangeException
  • Unity.Netcode.Components
    • HalfVector3
      • Constructors
        • HalfVector3
      • Fields
        • Axis
        • AxisToSynchronize
      • Properties
        • X
        • Y
        • Z
      • Methods
        • NetworkSerialize
        • ToVector3
        • UpdateFrom
    • HalfVector4
      • Constructors
        • HalfVector4
      • Fields
        • Axis
      • Properties
        • W
        • X
        • Y
        • Z
      • Methods
        • NetworkSerialize
        • ToQuaternion
        • ToVector4
        • UpdateFrom
    • NetworkDeltaPosition
      • Constructors
        • NetworkDeltaPosition
      • Fields
        • HalfVector3
      • Methods
        • GetConvertedDelta
        • GetCurrentBasePosition
        • GetDeltaPosition
        • GetFullPosition
        • NetworkSerialize
        • ToVector3
        • UpdateFrom
    • NetworkTransform
      • Fields
        • InLocalSpace
        • Interpolate
        • OnClientRequestChange
        • PositionThreshold
        • PositionThresholdDefault
        • RotAngleThreshold
        • RotAngleThresholdDefault
        • ScaleThreshold
        • ScaleThresholdDefault
        • SlerpPosition
        • SyncPositionX
        • SyncPositionY
        • SyncPositionZ
        • SyncRotAngleX
        • SyncRotAngleY
        • SyncRotAngleZ
        • SyncScaleX
        • SyncScaleY
        • SyncScaleZ
        • UseHalfFloatPrecision
        • UseQuaternionCompression
        • UseQuaternionSynchronization
        • m_CachedIsServer
        • m_CachedNetworkManager
      • Properties
        • CanCommitToTransform
      • Methods
        • Awake
        • GetScale
        • GetSpaceRelativePosition
        • GetSpaceRelativeRotation
        • Initialize
        • IsServerAuthoritative
        • OnAuthorityPushTransformState
        • OnDestroy
        • OnGainedOwnership
        • OnInitialize
        • OnIsServerAuthoritative
        • OnLostOwnership
        • OnNetworkDespawn
        • OnNetworkObjectParentChanged
        • OnNetworkSpawn
        • OnNetworkTransformStateUpdated
        • OnOwnershipChanged
        • OnSynchronize
        • SetMaxInterpolationBound
        • SetState
        • Teleport
        • TryCommitTransformToServer
        • Update
    • NetworkTransform.NetworkTransformState
      • Properties
        • HasPositionChange
        • HasPositionX
        • HasPositionY
        • HasPositionZ
        • HasRotAngleChange
        • HasRotAngleX
        • HasRotAngleY
        • HasRotAngleZ
        • HasScaleChange
        • HasScaleX
        • HasScaleY
        • HasScaleZ
        • InLocalSpace
        • IsSynchronizing
        • IsTeleportingNextFrame
        • LastSerializedSize
        • QuaternionCompression
        • QuaternionSync
        • UseHalfFloatPrecision
        • UseInterpolation
        • UsePositionSlerp
      • Methods
        • GetNetworkTick
        • GetPosition
        • GetRotation
        • GetScale
        • NetworkSerialize
    • NetworkTransform.OnClientRequestChangeDelegate
  • Unity.Netcode.Editor
    • HiddenScriptEditor
      • Methods
        • OnInspectorGUI
    • NetworkBehaviourEditor
      • Methods
        • CheckForNetworkObject
        • GetRootParentTransform
        • OnInspectorGUI
    • NetworkManagerEditor
      • Methods
        • OnInspectorGUI
    • NetworkObjectEditor
      • Methods
        • OnInspectorGUI
    • NetworkPrefabsEditor
      • Methods
        • OnInspectorGUI
    • NetworkTransformEditor
      • Methods
        • OnEnable
        • OnInspectorGUI
    • UnityTransportEditor
      • Methods
        • OnInspectorGUI
  • Unity.Netcode.Editor.Configuration
    • NetcodeForGameObjectsProjectSettings
      • Fields
        • GenerateDefaultNetworkPrefabs
        • NetworkPrefabsPath
        • TempNetworkPrefabsPath
    • NetworkPrefabProcessor
      • Properties
        • DefaultNetworkPrefabsPath
  • Unity.Netcode.EditorTests
    • ArithmeticTests
      • Methods
        • TestCeil
        • TestZigZag
    • BaseFastBufferReaderWriterTest
      • Methods
        • BaseArrayTypeTest
        • BaseNativeArrayTypeTest
        • BaseTypeTest
        • GetTestStruct
        • RunTypeArrayTest
        • RunTypeArrayTestSafe
        • RunTypeNativeArrayTest
        • RunTypeNativeArrayTestSafe
        • RunTypeTest
        • RunTypeTestSafe
    • BaseFastBufferReaderWriterTest.ByteEnum
    • BaseFastBufferReaderWriterTest.IntEnum
    • BaseFastBufferReaderWriterTest.LongEnum
    • BaseFastBufferReaderWriterTest.SByteEnum
    • BaseFastBufferReaderWriterTest.ShortEnum
    • BaseFastBufferReaderWriterTest.TestStruct
      • Fields
        • A
        • B
        • C
        • D
        • E
        • F
        • G
        • H
        • I
        • J
        • K
    • BaseFastBufferReaderWriterTest.UIntEnum
    • BaseFastBufferReaderWriterTest.ULongEnum
    • BaseFastBufferReaderWriterTest.UShortEnum
    • BaseFastBufferReaderWriterTest.WriteType
    • BatchedReceiveQueueTests
      • Methods
        • BatchedReceiveQueue_EmptyReader
        • BatchedReceiveQueue_MultipleMessages
        • BatchedReceiveQueue_PartialMessage
        • BatchedReceiveQueue_PushReader_ToEmptyQueue
        • BatchedReceiveQueue_PushReader_ToFilledQueue
        • BatchedReceiveQueue_PushReader_ToPartiallyFilledQueue
        • BatchedReceiveQueue_SingleMessage
    • BatchedSendQueueTests
      • Methods
        • BatchedSendQueue_Consume_ExactLength
        • BatchedSendQueue_Consume_LessThanLength
        • BatchedSendQueue_Consume_MoreThanLength
        • BatchedSendQueue_Consume_TrimsDataOnEmpty
        • BatchedSendQueue_EmptyOnCreation
        • BatchedSendQueue_FillWriterWithBytes_MaxBytesGreaterThanCapacity
        • BatchedSendQueue_FillWriterWithBytes_NoopIfNoData
        • BatchedSendQueue_FillWriterWithBytes_WriterCapacityEqualToLength
        • BatchedSendQueue_FillWriterWithBytes_WriterCapacityLessThanLength
        • BatchedSendQueue_FillWriterWithBytes_WriterCapacityMoreThanLength
        • BatchedSendQueue_FillWriterWithMessages_MultiplePushedMessages
        • BatchedSendQueue_FillWriterWithMessages_NoopIfNoPushedMessages
        • BatchedSendQueue_FillWriterWithMessages_NoopIfNotEnoughCapacity
        • BatchedSendQueue_FillWriterWithMessages_PartialPushedMessages
        • BatchedSendQueue_FillWriterWithMessages_ReturnValue
        • BatchedSendQueue_FillWriterWithMessages_SinglePushedMessage
        • BatchedSendQueue_InitialCapacityLessThanMaximum
        • BatchedSendQueue_NotCreatedAfterDispose
        • BatchedSendQueue_PushMessage_DoesNotGrowDataPastMaximum
        • BatchedSendQueue_PushMessage_GrowsDataIfNeeded
        • BatchedSendQueue_PushMessage_IncreasesLength
        • BatchedSendQueue_PushMessage_ReturnValue
        • BatchedSendQueue_PushMessage_SucceedsAfterConsume
        • BatchedSendQueue_PushMessage_TrimsDataAfterGrowing
        • InitializeTestMessage
    • BitCounterTests
      • Methods
        • WhenCountingUsedBitsIn32BitValue_ResultMatchesHighBitSetPlusOne
        • WhenCountingUsedBitsIn64BitValue_ResultMatchesHighBitSetPlusOne
        • WhenCountingUsedBytesIn32BitValue_ResultMatchesHighBitSetOver8PlusOne
        • WhenCountingUsedBytesIn64BitValue_ResultMatchesHighBitSetOver8PlusOne
    • BitReaderTests
      • Methods
        • TestReadingBitsThrowsIfTryBeginReadNotCalled
        • TestReadingMultipleBits
        • TestReadingMultipleBitsToLongs
        • TestReadingMultipleBytesToLongs
        • TestReadingMultipleBytesToLongsMisaligned
        • TestReadingOneBit
        • TestTryBeginReadBits
    • BitWriterTests
      • Methods
        • TestTryBeginWriteBits
        • TestWritingBitsThrowsIfTryBeginWriteNotCalled
        • TestWritingMultipleBits
        • TestWritingMultipleBitsFromLongs
        • TestWritingMultipleBytesFromLongs
        • TestWritingMultipleBytesFromLongsMisaligned
        • TestWritingOneBit
    • BufferSerializerTests
      • Methods
        • TestGetUnderlyingStructs
        • TestIsReaderIsWriter
        • TestSerializingArrays
        • TestSerializingArraysPreChecked
        • TestSerializingBytes
        • TestSerializingBytesPreChecked
        • TestSerializingStrings
        • TestSerializingStringsPreChecked
        • TestSerializingValues
        • TestSerializingValuesPreChecked
    • BuildTests
      • Fields
        • DefaultBuildScenePath
      • Methods
        • BasicBuildTest
    • BytePackerTests
      • Methods
        • TestBitPacking16BitsSigned
        • TestBitPacking16BitsUnsigned
        • TestBitPacking32BitsSigned
        • TestBitPacking32BitsUnsigned
        • TestBitPacking64BitsSigned
        • TestBitPacking64BitsUnsigned
        • TestPackingBasicTypes
    • BytePackerTests.WriteType
    • ClientNetworkTimeSystemTests
      • Methods
        • ResetTest
        • RttCatchupSlowdownTest
        • StableRttTest
    • DisconnectMessageTests
      • Methods
        • DisconnectReason
        • DisconnectReasonTooLong
        • EmptyDisconnectReason
    • DisconnectOnSendTests
      • Methods
        • SetUp
        • TearDown
        • WhenDisconnectIsCalledDuringSend_NoErrorsOccur
    • FastBufferReaderTests
      • Methods
        • GivenFastBufferReaderInitializedFromFastBufferWriterContainingValue_WhenCallingToArray_ReturnedArrayMatchesContentOfWriter
        • GivenFastBufferWriterContainingValue_WhenReadingArrayOfUnmanagedElementType_ValueMatchesWhatWasWritten
        • GivenFastBufferWriterContainingValue_WhenReadingNativeArrayOfUnmanagedElementType_ValueMatchesWhatWasWritten
        • GivenFastBufferWriterContainingValue_WhenReadingPartialValue_ValueMatchesWhatWasWritten
        • GivenFastBufferWriterContainingValue_WhenReadingString_ValueMatchesWhatWasWritten
        • GivenFastBufferWriterContainingValue_WhenReadingUnmanagedType_ValueMatchesWhatWasWritten
        • RunFixedStringTest
        • RunTypeArrayTest
        • RunTypeArrayTestSafe
        • RunTypeNativeArrayTest
        • RunTypeNativeArrayTestSafe
        • RunTypeTest
        • RunTypeTestSafe
        • WhenCallingReadByteAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingReadByteDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingReadBytePastBoundaryMarkedByTryBeginWrite_OverflowExceptionIsThrown
        • WhenCallingReadByteSafeAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingReadByteSafeDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingReadByteWithoutCallingTryBeingReadFirst_OverflowExceptionIsThrown
        • WhenCallingReadBytesAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingReadBytesDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingReadBytesSafeAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingReadBytesSafeDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingReadBytesWithoutCallingTryBeingReadFirst_OverflowExceptionIsThrown
        • WhenCallingReadValueAfterCallingTryBeginWriteWithTooFewBytes_OverflowExceptionIsThrown
        • WhenCallingReadValueSafeWithByteArrayAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingReadValueSafeWithByteArrayDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingReadValueSafeWithStringAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingReadValueSafeWithStringDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingReadValueSafeWithUnmanagedTypeAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingReadValueSafeWithUnmanagedTypeDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingReadValueWithByteArrayAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingReadValueWithByteArrayDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingReadValueWithByteArrayWithoutCallingTryBeingReadFirst_OverflowExceptionIsThrown
        • WhenCallingReadValueWithStringAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingReadValueWithStringDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingReadValueWithStringWithoutCallingTryBeingReadFirst_OverflowExceptionIsThrown
        • WhenCallingReadValueWithUnmanagedTypeAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingReadValueWithUnmanagedTypeDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingReadValueWithUnmanagedTypeWithoutCallingTryBeingReadFirst_OverflowExceptionIsThrown
        • WhenCallingTryBeginReadInternal_AllowedReadPositionDoesNotMoveBackward
        • WhenCallingTryBeginRead_TheAllowedReadPositionIsMarkedRelativeToCurrentPosition
        • WhenCreatingAReaderFromAnEmptyArraySegment_LengthIsZero
        • WhenCreatingAReaderFromAnEmptyArray_LengthIsZero
        • WhenCreatingAReaderFromAnEmptyBuffer_LengthIsZero
        • WhenCreatingAReaderFromAnEmptyFastBufferWriter_LengthIsZero
        • WhenCreatingAReaderFromAnEmptyNativeArray_LengthIsZero
        • WhenCreatingNewFastBufferReader_IsInitializedIsTrue
        • WhenDisposingFastBufferReader_IsInitializedIsFalse
        • WhenReadingAfterSeeking_TheNewReadComesFromTheCorrectPosition
        • WhenReadingFixedString128Bytes_ValueIsReadCorrectly
        • WhenReadingFixedString32Bytes_ValueIsReadCorrectly
        • WhenReadingFixedString4096Bytes_ValueIsReadCorrectly
        • WhenReadingFixedString512Bytes_ValueIsReadCorrectly
        • WhenReadingFixedString64Bytes_ValueIsReadCorrectly
        • WhenUsingDefaultFastBufferReader_IsInitializedIsFalse
    • FastBufferWriterTests
      • Methods
        • RunFixedStringTest
        • RunTypeArrayTest
        • RunTypeArrayTestSafe
        • RunTypeNativeArrayTest
        • RunTypeNativeArrayTestSafe
        • RunTypeTest
        • RunTypeTestSafe
        • WhenBufferGrows_MaxCapacityIsNotExceeded
        • WhenBufferGrowthRequiredIsMoreThanDouble_BufferGrowsEnoughToContainRequestedValue
        • WhenCallingToArray_ReturnedArrayContainsCorrectData
        • WhenCallingTryBeginWriteInternal_AllowedWritePositionDoesNotMoveBackward
        • WhenCallingTryBeginWrite_TheAllowedWritePositionIsMarkedRelativeToCurrentPosition
        • WhenCallingWriteByteAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingWriteByteDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingWriteBytePastBoundaryMarkedByTryBeginWrite_OverflowExceptionIsThrown
        • WhenCallingWriteByteSafeAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingWriteByteSafeDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingWriteByteWithoutCallingTryBeingWriteFirst_OverflowExceptionIsThrown
        • WhenCallingWriteBytesAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingWriteBytesDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingWriteBytesSafeAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingWriteBytesSafeDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingWriteBytesWithoutCallingTryBeingWriteFirst_OverflowExceptionIsThrown
        • WhenCallingWriteValueAfterCallingTryBeginWriteWithTooFewBytes_OverflowExceptionIsThrown
        • WhenCallingWriteValueSafeWithByteArrayAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingWriteValueSafeWithByteArrayDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingWriteValueSafeWithStringAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingWriteValueSafeWithStringDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingWriteValueSafeWithUnmanagedTypeAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingWriteValueSafeWithUnmanagedTypeDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingWriteValueWithByteArrayAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingWriteValueWithByteArrayDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingWriteValueWithByteArrayWithoutCallingTryBeingWriteFirst_OverflowExceptionIsThrown
        • WhenCallingWriteValueWithStringAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingWriteValueWithStringDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingWriteValueWithStringWithoutCallingTryBeingWriteFirst_OverflowExceptionIsThrown
        • WhenCallingWriteValueWithUnmanagedTypeAfterExitingBitwiseContext_InvalidOperationExceptionIsNotThrown
        • WhenCallingWriteValueWithUnmanagedTypeDuringBitwiseContext_InvalidOperationExceptionIsThrown
        • WhenCallingWriteValueWithUnmanagedTypeWithoutCallingTryBeingWriteFirst_OverflowExceptionIsThrown
        • WhenCreatingNewFastBufferWriter_CapacityIsCorrect
        • WhenCreatingNewFastBufferWriter_IsInitializedIsTrue
        • WhenCreatingNewFastBufferWriter_MaxCapacityIsCorrect
        • WhenDisposingFastBufferWriter_IsInitializedIsFalse
        • WhenRequestingWriteExactlyAtBoundsForGrowingWriter_BufferDoesntGrow
        • WhenRequestingWritePastBoundsForGrowingWriter_BufferGrowsWithoutLosingData
        • WhenRequestingWritePastBoundsForNonGrowingWriter_TryBeginWriteReturnsFalse
        • WhenSeekingBackward_LengthDoesNotChange
        • WhenSeekingForward_LengthUpdatesToNewPosition
        • WhenTruncatingToCurrentPosition_LengthIsUpdated
        • WhenTruncatingToSpecificPositionAheadOfWritePosition_LengthIsUpdatedAndPositionIsNot
        • WhenTruncatingToSpecificPositionBehindWritePosition_BothLengthAndPositionAreUpdated
        • WhenTryBeginWriteReturnsFalseAndOverflowExceptionIsThrown_DataIsNotAffected
        • WhenTryBeginWriteReturnsFalse_WritingThrowsOverflowException
        • WhenTryingToWritePastMaxCapacity_GrowthDoesNotOccurAndTryBeginWriteReturnsFalse
        • WhenUsingDefaultFastBufferWriter_IsInitializedIsFalse
        • WhenWritingAfterSeeking_TheNewWriteGoesToTheCorrectPosition
        • WhenWritingArrayOfUnmanagedElementType_ArrayIsWrittenCorrectly
        • WhenWritingFixedString128Bytes_ValueIsWrittenCorrectly
        • WhenWritingFixedString32Bytes_ValueIsWrittenCorrectly
        • WhenWritingFixedString4096Bytes_ValueIsWrittenCorrectly
        • WhenWritingFixedString512Bytes_ValueIsWrittenCorrectly
        • WhenWritingFixedString64Bytes_ValueIsWrittenCorrectly
        • WhenWritingNativeArrayOfUnmanagedElementType_NativeArrayIsWrittenCorrectly
        • WhenWritingPartialValueWithCountAndOffset_ValueIsWrittenCorrectly
        • WhenWritingString_ValueIsWrittenCorrectly
        • WhenWritingUnmanagedType_ValueIsWrittenCorrectly
    • InterpolatorTests
      • Methods
        • AddFirstMeasurement
        • JumpToEachValueIfDeltaTimeTooBig
        • JumpToLastValueFromStart
        • MessageLoss
        • NormalUsage
        • OutOfOrderShouldStillWork
        • TestBufferSizeLimit
        • TestDuplicatedValues
        • TestReset
        • TestUpdatingInterpolatorWithNoData
    • MessageCorruptionTests
      • Methods
        • SetUp
        • TearDown
        • WhenPacketsAreCorrupted_TheyDontGetProcessed
    • MessageCorruptionTests.TypeOfCorruption
    • MessageReceivingTests
      • Methods
        • SetUp
        • TearDown
        • WhenHandlingAMessage_ReceiveMethodIsCalled
        • WhenHandlingIncomingData_ReceiveIsNotCalledBeforeProcessingIncomingMessageQueue
        • WhenReceivingAMessageAndProcessingMessageQueue_ReceiveMethodIsCalled
        • WhenReceivingMultipleMessagesAndProcessingMessageQueue_ReceiveMethodIsCalledMultipleTimes
    • MessageRegistrationTests
      • Methods
        • MessagesGetPrioritizedCorrectly
        • WhenCreatingMessageSystem_BoundTypeMessageHandlersAreRegistered
        • WhenCreatingMessageSystem_OnlyProvidedTypesAreRegistered
    • MessageSendingTests
      • Methods
        • SetUp
        • TearDown
        • WhenExceedingBatchSize_NewBatchesAreCreated
        • WhenExceedingMTUSizeWithFragmentedDelivery_NewBatchesAreNotCreated
        • WhenExceedingPerClientBatchSizeGreaterThanDefault_OnlyOneNewBatcheIsCreated
        • WhenExceedingPerClientBatchSizeLessThanDefault_NewBatchesAreCreated
        • WhenNotExceedingBatchSize_NewBatchesAreNotCreated
        • WhenProcessingSendQueue_MessageIsSent
        • WhenReceivingAMessageWithoutAHandler_ExceptionIsLogged
        • WhenSendingMessage_NothingIsSentBeforeProcessingSendQueue
        • WhenSendingMessage_SerializeIsCalled
        • WhenSendingMessaged_SentDataIsCorrect
        • WhenSendingMultipleMessages_MessagesAreBatched
        • WhenSwitchingChannel_NewBatchesAreNotCreated
        • WhenSwitchingDelivery_NewBatchesAreCreated
    • MessageVersioningTests
      • Fields
        • ReceivedVersion
        • SentVersion
      • Methods
        • CheckPostReceiveExpectations
        • CheckPostSendExpectations
        • SetUp
        • TearDown
        • WhenSendingV0ToV0_DataIsReceivedCorrectly
        • WhenSendingV0ToV1_DataIsReceivedCorrectly
        • WhenSendingV0ToV2_DataIsReceivedCorrectly
        • WhenSendingV1ToV0_DataIsReceivedCorrectly
        • WhenSendingV1ToV1_DataIsReceivedCorrectly
        • WhenSendingV1ToV2_DataIsReceivedCorrectly
        • WhenSendingV2ToV0_DataIsReceivedCorrectly
        • WhenSendingV2ToV1_DataIsReceivedCorrectly
        • WhenSendingV2ToV2_DataIsReceivedCorrectly
    • NetworkBehaviourTests
      • Methods
        • AccessNetworkObjectTest
        • GivenClassDerivesFromNetworkBehaviourDerivedClass_GetTypeNameReturnsCorrectValue
        • GivenClassDerivesFromNetworkBehaviour_GetTypeNameReturnsCorrectValue
        • HasNetworkObjectTest
    • NetworkBehaviourTests.DerivedNetworkBehaviour
    • NetworkBehaviourTests.EmptyNetworkBehaviour
    • NetworkManagerConfigurationTests
      • Methods
        • NestedNetworkManagerCheck
        • NestedNetworkObjectPrefabCheck
        • NetworkObjectNotAllowed
        • WhenCallingInitializeAfterAddingAPrefabUsingPrefabsAPI_ThePrefabStillExists
        • WhenCallingInitializeMultipleTimes_NothingBreaks
        • WhenModifyingPrefabListUsingNetworkManagerAPI_ModificationIsLocal
        • WhenModifyingPrefabListUsingPrefabsAPI_ModificationIsLocal
        • WhenModifyingPrefabListUsingPrefabsListAPI_ModificationIsShared
        • WhenNetworkConfigContainsOldPrefabList_TheyMigrateProperlyToTheNewList
        • WhenShuttingDownAndReinitializingPrefabs_RuntimeAddedPrefabsStillExists
    • NetworkManagerConfigurationTests.NetworkObjectPlacement
    • NetworkObjectTests
      • Methods
        • GetBehaviourIndexNone
        • GetBehaviourIndexOne
        • NetworkManagerOverrideTest
        • NetworkObjectComponentOrder
    • NetworkObjectTests.EmptyMonoBehaviour
    • NetworkObjectTests.EmptyNetworkBehaviour
    • NetworkPrefabProcessorTests
      • Methods
        • SetUp
        • TearDown
        • WhenGenerateDefaultNetworkPrefabsIsEnabled_AddingAPrefabUpdatesDefaultPrefabList
        • WhenGenerateDefaultNetworkPrefabsIsEnabled_RemovingAPrefabUpdatesDefaultPrefabList
        • WhenGenerateDefaultNetworkPrefabsIsNotEnabled_AddingAPrefabDoesNotUpdateDefaultPrefabList
        • WhenGenerateDefaultNetworkPrefabsIsNotEnabled_RemovingAPrefabDoesNotUpdateDefaultPrefabList
    • NetworkTimeTests
      • Methods
        • NetworkTickAdvanceTest
        • NetworkTimeAddFloatTest
        • NetworkTimeAddNetworkTimeTest
        • NetworkTimeAdvanceTest
        • NetworkTimeCreate
        • NetworkTimeDefault
        • NetworkTimeSubFloatTest
        • NetworkTimeSubNetworkTimeTest
        • TestFailCreateInvalidTime
        • TestTimeAsFloat
        • TestToFixedTime
    • ServerNetworkTimeSystemTests
      • Methods
        • LocalTimeEqualServerTimeTest
    • TimingTestHelper
      • Methods
        • ApplySteps
        • GetRandomTimeSteps
    • TimingTestHelper.StepCheckDelegate
    • TimingTestHelper.StepCheckResetDelegate
    • UnityTransportTests
      • Methods
        • UnityTransport_BasicInitClient_IPv4
        • UnityTransport_BasicInitClient_IPv6
        • UnityTransport_BasicInitServer_IPv4
        • UnityTransport_BasicInitServer_IPv6
        • UnityTransport_NoRestartClient
        • UnityTransport_NoRestartServer
        • UnityTransport_NotBothServerAndClient
        • UnityTransport_RestartSucceedsAfterFailure
        • UnityTransport_StartClientFailsWithBadAddress
        • UnityTransport_StartServerWithoutAddresses
    • UserBitReaderAndBitWriterTests_NCCBUG175
      • Methods
        • WhenBitwiseReadingMoreThan8Bits_ValuesAreCorrect
        • WhenBitwiseWritingMoreThan8Bits_ValuesAreCorrect
    • XXHashTests
      • Methods
        • TestXXHas64Short
        • TestXXHash32Long
        • TestXXHash32Short
        • TestXXHash64Long
  • Unity.Netcode.EditorTests.NetworkVar
    • NetworkVarTests
      • Methods
        • TestAssignmentChanged
        • TestAssignmentUnchanged
    • NetworkVarTests.NetworkVarComponent
      • Fields
        • NetworkVariable
  • Unity.Netcode.RuntimeTests
    • AddNetworkPrefabTest
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsCreated
        • OnSetup
        • WhenSpawningAfterAddingPrefabOnServerAndClient_SpawnSucceeds
        • WhenSpawningAfterAddingServerPrefabButBeforeAddingClientPrefab_SpawnFails
        • WhenSpawningAfterRemovingPrefabOnClient_SpawnFails
        • WhenSpawningBeforeAddingPrefab_SpawnFails
    • AddNetworkPrefabTest.EmptyComponent
    • BufferDataValidationComponent
      • Fields
        • BufferSizeStart
        • EnableTesting
        • MaximumBufferSize
      • Properties
        • TestFailed
      • Methods
        • IsTestComplete
    • ByteEnum
    • ChildObjectComponent
      • Fields
        • ClientInstances
        • ClientSubChildInstances
        • HasSubChild
        • Instances
        • ServerAuthority
        • SubInstances
      • Properties
        • AuthorityInstance
        • AuthoritySubInstance
      • Methods
        • IsSubChild
        • OnIsServerAuthoritative
        • OnNetworkSpawn
        • Reset
    • ClassHavingNetworkBehaviour
    • ClassHavingNetworkBehaviour2
    • ClientApprovalDenied
      • Properties
        • NumberOfClients
      • Methods
        • ClientDeniedAndDisconnectionNotificationTest
        • OnNewClientCreated
        • ShouldWaitForNewClientToConnect
    • ClientOnlyConnectionTests
      • Methods
        • ClientFailsToConnect
        • Setup
        • TearDown
    • ConnectionApprovalTests
      • Methods
        • ConnectionApproval
        • Setup
        • TearDown
        • VerifyUniqueNetworkConfigPerRequest
    • ConnectionApprovalTimeoutTests
      • Constructors
        • ConnectionApprovalTimeoutTests
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsCreated
        • OnSetup
        • OnStartedServerAndClients
        • OnTearDown
        • ValidateApprovalTimeout
    • ConnectionApprovalTimeoutTests.ApprovalTimedOutTypes
    • DeferredMessageTestNetworkVariableComponent
      • Fields
        • ClientInstances
        • TestNetworkVariable
      • Methods
        • Awake
        • OnNetworkSpawn
    • DeferredMessageTestRpcAndNetworkVariableComponent
      • Fields
        • ClientInstances
        • ClientRpcCalled
        • TestNetworkVariable
      • Methods
        • Awake
        • OnNetworkSpawn
        • SendTestClientRpc
    • DeferredMessageTestRpcComponent
      • Fields
        • ClientInstances
        • ClientRpcCalled
      • Methods
        • OnNetworkSpawn
        • SendTestClientRpc
    • DeferredMessagingTest
      • Properties
        • NumberOfClients
        • m_EnableTimeTravel
        • m_SetupIsACoroutine
        • m_TearDownIsACoroutine
      • Methods
        • OnInlineSetup
        • OnInlineTearDown
        • OnNewClientCreated
        • OnServerAndClientsCreated
        • OnTimeTravelServerAndClientsConnected
        • WhenAChangeOwnershipMessageArrivesBeforeASpawnArrives_ItIsDeferred
        • WhenAChangeOwnershipMessageIsDeferred_ItIsProcessedOnSpawn
        • WhenADeferredMessageIsRemoved_OtherMessagesForDifferentObjectsAreNotRemoved
        • WhenADeferredMessageIsRemoved_OtherMessagesForSameObjectAreRemoved
        • WhenADespawnArrivesBeforeASpawnArrives_ItIsDeferred
        • WhenADespawnIsDeferred_ItIsProcessedOnSpawn
        • WhenAMessageIsDeferredForMoreThanTheConfiguredTime_ItIsRemoved
        • WhenANetworkVariableDeltaMessageArrivesBeforeASpawnArrives_ItIsDeferred
        • WhenANetworkVariableDeltaMessageIsDeferred_ItIsProcessedOnSpawn
        • WhenASpawnMessageArrivesBeforeThePrefabIsAvailable_ItIsDeferred
        • WhenASpawnMessageIsDeferred_ItIsProcessedOnAddPrefab
        • WhenAnRpcArrivesBeforeASpawnArrives_ItIsDeferred
        • WhenAnRpcIsDeferred_ItIsProcessedOnSpawn
        • WhenMultipleAddPrefabTriggeredMessagesAreDeferred_TheyAreAllProcessedOnAddNetworkPrefab
        • WhenMultipleMessagesForDifferentObjectsAreDeferredForMoreThanTheConfiguredTime_TheyAreAllRemoved
        • WhenMultipleMessagesForTheSameObjectAreDeferredForMoreThanTheConfiguredTime_TheyAreAllRemoved
        • WhenMultipleSpawnTriggeredMessagesAreDeferred_TheyAreAllProcessedOnSpawn
        • WhenSpawnTriggeredMessagesAreDeferredBeforeThePrefabIsAdded_AddingThePrefabCausesThemToBeProcessed
    • DisconnectReasonObject
    • DisconnectReasonTests
      • Properties
        • NumberOfClients
      • Methods
        • DisconnectExceptionTest
        • DisconnectReasonTest
        • OnClientDisconnectCallback
        • OnServerAndClientsCreated
    • DisconnectTests
      • Constructors
        • DisconnectTests
      • Properties
        • NumberOfClients
      • Methods
        • ClientPlayerDisconnected
        • OnCreatePlayerPrefab
        • OnServerAndClientsCreated
        • OnSetup
    • DisconnectTests.ClientDisconnectType
    • DisconnectTests.OwnerPersistence
    • EmbeddedManagedNetworkSerializableType
      • Fields
        • Int
      • Methods
        • NetworkSerialize
    • ExampleTestComponent
    • HiddenVariableObject
      • Fields
        • ClientInstancesSpawned
        • ExpectedSize
        • MyNetworkList
        • MyNetworkVariable
        • SpawnCount
        • ValueOnClient
      • Methods
        • Changed
        • ListChanged
        • OnNetworkDespawn
        • OnNetworkSpawn
    • HiddenVariableTest
    • HiddenVariableTests
      • Properties
        • NumberOfClients
      • Methods
        • HiddenVariableTest
        • OnCreatePlayerPrefab
        • OnServerAndClientsCreated
        • RefreshGameObects
        • VerifyLists
        • WaitForSpawnCount
    • IntEnum
    • IntegrationTestExtended
      • Constructors
        • IntegrationTestExtended
      • Properties
        • NumberOfClients
      • Methods
        • MyFirstIntegationTest
        • OnServerAndClientsConnected
        • OnServerAndClientsCreated
    • IntegrationTestPlayers
      • Properties
        • NumberOfClients
      • Methods
        • OnCreatePlayerPrefab
        • OnServerAndClientsConnected
        • TestClientRelativePlayers
    • IntegrationTestSpawning
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsConnected
        • OnServerAndClientsCreated
        • OnSetIntegrationTestMode
        • TestDespawnNetworkObjects
        • TestRelativeNetworkObjects
    • IntegrationTestUpdated
      • Properties
        • NumberOfClients
      • Methods
        • MyFirstIntegationTest
        • OnServerAndClientsConnected
        • OnServerAndClientsCreated
    • IntermediateNetworkBehavior<T>
      • Fields
        • TheVar2
    • InvalidConnectionEventsTest
      • Constructors
        • InvalidConnectionEventsTest
      • Properties
        • NumberOfClients
      • Methods
        • WhenSendingConnectionApprovedFromAnyClient_ConnectionApprovedMessageIsRejected
        • WhenSendingConnectionApprovedToAlreadyConnectedClient_ConnectionApprovedMessageIsRejected
        • WhenSendingConnectionRequestFromAlreadyConnectedClient_ConnectionRequestMessageIsRejected
        • WhenSendingConnectionRequestToAnyClient_ConnectionRequestMessageIsRejected
    • ListChangedObject
      • Fields
        • AddDone
        • ExpectedPreviousValue
        • ExpectedValue
        • MyNetworkList
      • Methods
        • Changed
        • OnNetworkSpawn
    • LongEnum
    • ManagedNetworkSerializableType
      • Fields
        • Embedded
        • InMemoryValue
        • Ints
        • Str
      • Methods
        • Equals
        • GetHashCode
        • NetworkSerialize
    • ManagedTemplateNetworkSerializableType<T>
      • Fields
        • Value
      • Methods
        • NetworkSerialize
    • MyTypeOne
      • Fields
        • Value
    • MyTypeThree
      • Fields
        • Value
    • MyTypeTwo
      • Fields
        • Value
    • NamedMessageTests
      • Properties
        • NumberOfClients
      • Methods
        • NamedMessageIsReceivedOnClientWithContent
        • NamedMessageIsReceivedOnHostWithContent
        • NamedMessageIsReceivedOnMultipleClientsWithContent
        • OnSetIntegrationTestMode
        • WhenSendingNamedMessageToAll_AllClientsReceiveIt
        • WhenSendingNamedMessageToNullClientList_ArgumentNullExceptionIsThrown
    • NestedNetworkManagerTests
      • Methods
        • CheckNestedNetworkManager
    • NetVarCombinationTypes
      • Fields
        • FirstType
        • SecondType
    • NetVarContainer
      • Fields
        • NumberOfNetVarsToCheck
        • ValueToSetNetVarTo
      • Methods
        • AreNetVarsDirty
        • CreatePrefabGameObject
        • HaveAllValuesChanged
        • OnNetworkSpawn
        • SetNetworkVariableValues
    • NetVarContainer.NetVarsToCheck
    • NetVarILPPClassForTests
      • Fields
        • BoolArrayVar
        • BoolVar
        • ByteArrayVar
        • ByteEnumArrayVar
        • ByteEnumVar
        • ByteVar
        • CharArrayVar
        • CharVar
        • Color32ArrayVar
        • Color32Var
        • ColorArrayVar
        • ColorVar
        • DoubleArrayVar
        • DoubleVar
        • FixedStringArrayVar
        • FixedStringVar
        • FloatArrayVar
        • FloatVar
        • GuidVar
        • IntArrayVar
        • IntEnumArrayVar
        • IntEnumVar
        • IntVar
        • LongArrayVar
        • LongEnumArrayVar
        • LongEnumVar
        • LongVar
        • ManagedNetworkSerializableTypeVar
        • QuaternionArrayVar
        • QuaternionVar
        • Ray2DArrayVar
        • Ray2DVar
        • RayArrayVar
        • RayVar
        • SByteEnumArrayVar
        • SByteEnumVar
        • SbyteArrayVar
        • SbyteVar
        • ShortArrayVar
        • ShortEnumArrayVar
        • ShortEnumVar
        • ShortVar
        • StringVar
        • SubclassVar
        • TestStructArrayVar
        • TestStructVar
        • UIntEnumArrayVar
        • UIntEnumVar
        • ULongEnumArrayVar
        • ULongEnumVar
        • UShortEnumArrayVar
        • UShortEnumVar
        • UintArrayVar
        • UintVar
        • UlongArrayVar
        • UlongVar
        • UnmanagedNetworkSerializableArrayVar
        • UnmanagedNetworkSerializableTypeVar
        • UshortArrayVar
        • UshortVar
        • Vector2ArrayVar
        • Vector2IntArrayVar
        • Vector2IntVar
        • Vector2Var
        • Vector3ArrayVar
        • Vector3IntArrayVar
        • Vector3IntVar
        • Vector3Var
        • Vector4ArrayVar
        • Vector4Var
    • NetVarPermTestComp
      • Fields
        • OwnerReadWrite_Position
        • OwnerWritable_Position
        • ServerWritable_Position
    • NetcodeLogAssert
      • Constructors
        • NetcodeLogAssert
      • Methods
        • AddLog
        • Dispose
        • HasLogBeenReceived
        • LogWasNotReceived
        • LogWasReceived
        • OnTearDown
        • Reset
    • NetworkBehaviourGenericTests
      • Properties
        • NumberOfClients
      • Methods
        • CanStartServerAndClients
        • OnNetworkDespawnInvokedWhenClientDisconnects
        • OnPlayerPrefabGameObjectCreated
        • OnSetup
        • ValidateDeleteChildNetworkBehaviour
        • ValidateNoSpam
        • ValidatedDisableddNetworkBehaviourWarning
    • NetworkBehaviourGenericTests.SimpleNetworkBehaviour
      • Fields
        • OnNetworkDespawnCalled
      • Methods
        • OnNetworkDespawn
    • NetworkBehaviourOnSynchronizeComponent
      • Fields
        • CustomSerializationData
      • Methods
        • OnNetworkSpawn
        • OnSynchronize
    • NetworkBehaviourOnSynchronizeComponent.SomeCustomSerializationData
      • Fields
        • Value1
        • Value2
        • Value3
        • Value4
      • Methods
        • NetworkSerialize
    • NetworkBehaviourReferenceIntegrationTests
      • Properties
        • NumberOfClients
      • Methods
        • OnCreatePlayerPrefab
        • TestTryGetWithAndWithOutExistingComponent
    • NetworkBehaviourReferenceTests
      • Constructors
        • NetworkBehaviourReferenceTests
      • Methods
        • Dispose
        • FailSerializeGameObjectWithoutNetworkObject
        • FailSerializeNonSpawnedNetworkObject
        • FailSerializeNullBehaviour
        • TestNetworkVariable
        • TestRpc
        • TestRpcImplicitNetworkBehaviour
    • NetworkBehaviourSynchronizeFailureComponent
      • Properties
        • ClientSpawnCount
        • NumberOfFailureTypes
        • ServerSpawnCount
      • Methods
        • AssignNextFailureType
        • OnNetworkSpawn
        • OnSynchronize
        • ResetBehaviour
    • NetworkBehaviourSynchronizeFailureComponent.FailureTypes
    • NetworkBehaviourUpdaterTests
      • Fields
        • NetVarCombinationTypeValues
        • NetVarValueToSet
      • Properties
        • NumberOfClients
      • Methods
        • BehaviourUpdaterAllTests
        • CanStartServerAndClients
        • ClientSideNotifyObjectSpawned
    • NetworkBehaviourWithNetVarArray
      • Fields
        • AllInts
        • Int0
        • Int1
        • Int2
        • Int3
        • Int4
      • Properties
        • InitializedFieldCount
    • NetworkBehaviourWithNetworkVariables
      • Fields
        • ClientSpawnCount
        • NetworkVariableData1
        • NetworkVariableData2
        • NetworkVariableData3
        • NetworkVariableData4
      • Properties
        • ServerSpawnCount
      • Methods
        • OnNetworkSpawn
        • ResetSpawnCount
    • NetworkBehaviourWithOwnerNetworkVariables
      • Fields
        • NetworkVariableData1
        • NetworkVariableData2
        • NetworkVariableData3
        • NetworkVariableData4
      • Methods
        • OnNetworkSpawn
    • NetworkListChangedTestComponent
    • NetworkListChangedTests
      • Properties
        • NumberOfClients
      • Methods
        • NetworkListChangedTest
        • OnServerAndClientsCreated
    • NetworkListTestPredicate
      • Constructors
        • NetworkListTestPredicate
      • Methods
        • OnFinished
        • OnHasConditionBeenReached
        • SetNetworkListTestState
    • NetworkListTestPredicate.NetworkListTestStates
    • NetworkManagerCustomMessageManagerTests
      • Methods
        • CustomMessageManagerAssigned
    • NetworkManagerEventsTests
      • Methods
        • OnClientAndServerStartedCalledWhenHostStarts
        • OnClientAndServerStoppedCalledWhenHostStops
        • OnClientStartedCalledWhenClientStarts
        • OnClientStoppedCalledWhenClientStops
        • OnServerStartedCalledWhenServerStarts
        • OnServerStoppedCalledWhenServerStops
        • Teardown
    • NetworkManagerSceneManagerTests
      • Methods
        • SceneManagerAssigned
    • NetworkManagerTransportTests
      • Methods
        • ClientDoesNotStartWhenTransportFails
        • HostDoesNotStartWhenTransportFails
        • ServerDoesNotStartWhenTransportFails
        • ShutsDownWhenTransportFails
    • NetworkManagerTransportTests.FailedTransport
      • Fields
        • FailOnNextPoll
        • FailOnStart
      • Properties
        • ServerClientId
      • Methods
        • DisconnectLocalClient
        • DisconnectRemoteClient
        • GetCurrentRtt
        • Initialize
        • PollEvent
        • Send
        • Shutdown
        • StartClient
        • StartServer
    • NetworkObjectDestroyTests
      • Properties
        • NumberOfClients
      • Methods
        • OnTearDown
        • TestNetworkObjectClientDestroy
        • TestNetworkObjectServerDestroy
    • NetworkObjectDestroyTests.ClientDestroyObject
    • NetworkObjectDontDestroyWithOwnerTests
      • Constructors
        • NetworkObjectDontDestroyWithOwnerTests
      • Fields
        • m_PrefabToSpawn
      • Properties
        • NumberOfClients
      • Methods
        • DontDestroyWithOwnerTest
        • OnServerAndClientsCreated
    • NetworkObjectNetworkClientOwnedObjectsTests
      • Properties
        • NumberOfClients
      • Methods
        • ChangeOwnershipOwnedObjectsAddTest
        • OnServerAndClientsCreated
        • WhenOwnershipIsChanged_OwnershipValuesUpdateCorrectly
    • NetworkObjectOnNetworkDespawnTests
      • Methods
        • Setup
        • Teardown
        • TestNetworkObjectDespawnOnShutdown
    • NetworkObjectOnNetworkDespawnTests.InstanceType
    • NetworkObjectOnSpawnTests
      • Properties
        • NumberOfClients
      • Methods
        • DynamicallySpawnedNoSceneOriginException
        • InstantiateDestroySpawnNotCalled
        • ObserverSpawnTests
        • OnCreatePlayerPrefab
        • OnNewClientCreated
        • OnServerAndClientsCreated
        • OnTearDown
        • TestOnNetworkSpawnCallbacks
    • NetworkObjectOnSpawnTests.ObserverTestTypes
    • NetworkObjectOwnershipComponent
      • Fields
        • OnGainedOwnershipFired
        • OnLostOwnershipFired
      • Methods
        • OnGainedOwnership
        • OnLostOwnership
        • ResetFlags
    • NetworkObjectOwnershipTests
      • Constructors
        • NetworkObjectOwnershipTests
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsCreated
        • TestOwnedObjectCounts
        • TestOwnershipCallbacks
        • TestOwnershipCallbacksSeveralClients
        • TestPlayerIsOwned
    • NetworkObjectOwnershipTests.OwnershipChecks
    • NetworkObjectPropertyTests
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsCreated
        • TestPrefabHashIdPropertyIsAPrefab
        • TestPrefabHashIdPropertyNotAPrefab
    • NetworkObjectReferenceTests
      • Constructors
        • NetworkObjectReferenceTests
      • Methods
        • Dispose
        • FailSerializeGameObjectWithoutNetworkObject
        • FailSerializeNonSpawnedNetworkObject
        • FailSerializeNullGameObject
        • FailSerializeNullNetworkObject
        • TestDespawn
        • TestImplicitConversionToGameObject
        • TestImplicitToGameObjectIsNullWhenNotFound
        • TestNetworkVariable
        • TestRpc
        • TestRpcImplicitGameObject
        • TestRpcImplicitNetworkObject
        • TestSerializeGameObject
        • TestSerializeNetworkObject
        • TestTryGet
    • NetworkObjectSpawnManyObjectsTests
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsCreated
        • WhenManyObjectsAreSpawnedAtOnce_AllAreReceived
    • NetworkObjectSpawnManyObjectsTests.SpawnObjecTrackingComponent
      • Fields
        • SpawnedObjects
      • Methods
        • OnNetworkSpawn
    • NetworkObjectSynchronizationTests
      • Constructors
        • NetworkObjectSynchronizationTests
      • Properties
        • NumberOfClients
      • Methods
        • NetworkBehaviourOnSynchronize
        • NetworkBehaviourSynchronization
        • NetworkObjectDeserializationFailure
        • OnCreatePlayerPrefab
        • OnNewClientCreated
        • OnServerAndClientsCreated
    • NetworkObjectSynchronizationTests.VariableLengthSafety
    • NetworkPrefaInstanceHandler
      • Constructors
        • NetworkPrefaInstanceHandler
      • Methods
        • Destroy
        • Instantiate
        • StillHasInstances
    • NetworkPrefabHandlerTests
      • Methods
        • NetworkConfigInvalidNetworkPrefabTest
        • NetworkPrefabHandlerClass
        • Setup
        • TearDown
    • NetworkShowHideTests
      • Properties
        • NumberOfClients
      • Methods
        • ConcurrentShowAndHideOnDifferentObjects
        • NetworkHideChangeOwnership
        • NetworkHideChangeOwnershipNotHidden
        • NetworkHideDespawnTest
        • NetworkShowHideAroundListModify
        • NetworkShowHideQuickTest
        • NetworkShowHideTest
        • OnServerAndClientsCreated
    • NetworkSpawnManagerTests
      • Properties
        • NumberOfClients
      • Methods
        • TestClientCanAccessOwnPlayer
        • TestClientCanUseGetLocalPlayerObject
        • TestClientCantAccessOtherPlayer
        • TestClientCantAccessServerPlayer
        • TestConnectAndDisconnect
        • TestServerCanAccessItsOwnPlayer
        • TestServerCanAccessOtherPlayers
        • TestServerCanUseGetLocalPlayerObject
        • TestServerGetsNullValueIfInvalidId
    • NetworkTimeSystemTests
      • Methods
        • CorrectAmountTicksTest
        • PlayerLoopFixedTimeTest
        • PlayerLoopTimeTest_WithDifferentTimeScale
        • Setup
        • TearDown
    • NetworkTransformStateTests
      • Constructors
        • NetworkTransformStateTests
      • Methods
        • NetworkTransformStateFlags
        • TestSyncAxes
        • TestThresholds
    • NetworkTransformStateTests.Precision
    • NetworkTransformStateTests.Rotation
    • NetworkTransformStateTests.SyncAxis
    • NetworkTransformStateTests.SynchronizationType
    • NetworkTransformStateTests.TransformSpace
    • NetworkTransformTestComponent
      • Fields
        • AuthorityInstance
        • AuthorityLastSentState
        • ReadyToReceivePositionUpdate
        • ServerAuthority
      • Properties
        • StatePushed
        • StateUpdated
      • Methods
        • ApplyState
        • CommitToTransform
        • OnAuthorityPushTransformState
        • OnIsServerAuthoritative
        • OnNetworkSpawn
        • OnNetworkTransformStateUpdated
    • NetworkTransformTests
      • Constructors
        • NetworkTransformTests
      • Properties
        • NumberOfClients
        • m_EnableTimeTravel
        • m_SetupIsACoroutine
        • m_TearDownIsACoroutine
      • Methods
        • GetDeltaVarianceThreshold
        • LateJoiningPlayerInitialScaleValues
        • NetworkTransformMultipleChangesOverTime
        • NonAuthorityOwnerSettingStateTest
        • OnCreatePlayerPrefab
        • OnInlineSetup
        • OnInlineTearDown
        • OnNewClientCreated
        • OnOneTimeSetup
        • OnOneTimeTearDown
        • OnServerAndClientsCreated
        • OnTimeTravelServerAndClientsConnected
        • ParentedNetworkTransformTest
        • TeleportTest
        • TestAuthoritativeTransformChangeOneAtATime
        • TestBitsetValue
        • TestRotationThresholdDeltaCheck
        • VerifyNonAuthorityCantChangeTransform
    • NetworkTransformTests.Authority
    • NetworkTransformTests.Axis
    • NetworkTransformTests.Interpolation
    • NetworkTransformTests.OverrideState
    • NetworkTransformTests.Precision
    • NetworkTransformTests.Rotation
    • NetworkTransformTests.RotationCompression
    • NetworkTransformTests.TransformSpace
    • NetworkUpdateLoopTests
      • Methods
        • RegisterAndUnregisterSystems
        • RegisterCustomLoopInTheMiddle
        • UpdateStageSystems
        • UpdateStagesMixed
        • UpdateStagesPlain
    • NetworkVarBufferCopyTest
      • Properties
        • NumberOfClients
      • Methods
        • ClientDummyNetBehaviourSpawned
        • OnCreatePlayerPrefab
        • OnSetup
        • TestEntireBufferIsCopiedOnNetworkVariableDelta
    • NetworkVarBufferCopyTest.DummyNetBehaviour
      • Fields
        • NetVar
      • Methods
        • OnNetworkSpawn
    • NetworkVarBufferCopyTest.DummyNetVar
      • Fields
        • DeltaRead
        • DeltaWritten
        • FieldRead
        • FieldWritten
      • Methods
        • ReadDelta
        • ReadField
        • WriteDelta
        • WriteField
    • NetworkVariableInheritanceTests
      • Constructors
        • NetworkVariableInheritanceTests
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsConnected
        • OnServerAndClientsCreated
        • TestDataSource
        • TestInheritedFields
    • NetworkVariableInheritanceTests.ComponentA
      • Fields
        • PublicFieldA
        • m_ProtectedFieldA
      • Methods
        • ChangeValuesA
        • CompareValuesA
    • NetworkVariableInheritanceTests.ComponentB
      • Fields
        • PublicFieldB
        • m_ProtectedFieldB
      • Methods
        • ChangeValuesB
        • CompareValuesB
    • NetworkVariableInheritanceTests.ComponentC
      • Fields
        • PublicFieldC
        • m_ProtectedFieldC
      • Methods
        • ChangeValuesC
        • CompareValuesC
    • NetworkVariableMiddleclass<TMiddleclassName>
    • NetworkVariableNameTests
      • Methods
        • SetUp
        • TearDown
        • VerifyNetworkVariableNameInitialization
    • NetworkVariablePermissionTests
      • Constructors
        • NetworkVariablePermissionTests
      • Properties
        • NumberOfClients
      • Methods
        • ClientCannotChangeServerWritableNetVar
        • ClientChangesOwnerWritableNetVar
        • ClientOwnerWithReadWriteChangesNetVar
        • OnServerAndClientsConnected
        • OnServerAndClientsCreated
        • ServerCannotChangeOwnerWritableNetVar
        • ServerChangesOwnerWritableNetVar
        • ServerChangesServerWritableNetVar
        • TestDataSource
    • NetworkVariableSubclass<TSubclassName>
    • NetworkVariableTest
      • Fields
        • FixedString32
        • ListDelegateTriggered
        • TheClass
        • TheEnum
        • TheLargeList
        • TheList
        • TheScalar
        • TheStruct
        • TheStructList
        • TheTemplateClass
        • TheTemplateStruct
      • Methods
        • Awake
        • OnNetworkSpawn
    • NetworkVariableTest.SomeEnum
    • NetworkVariableTestStruct
      • Fields
        • A
        • B
        • C
        • D
        • E
        • F
        • G
        • H
        • I
        • J
        • K
      • Methods
        • GetTestStruct
    • NetworkVariableTests
      • Constructors
        • NetworkVariableTests
      • Properties
        • NumberOfClients
        • m_EnableTimeTravel
        • m_SetupIsACoroutine
        • m_TearDownIsACoroutine
      • Methods
        • AllNetworkVariableTypes
        • CanStartServerAndClients
        • ClientNetworkVariableTestSpawned
        • ClientWritePermissionTest
        • FixedString32Test
        • NetworkListAdd
        • NetworkListClear
        • NetworkListContains
        • NetworkListIndexOf
        • NetworkListInsert
        • NetworkListRemoveTests
        • NetworkListValueUpdate
        • NetworkVariableSync_WithDifferentTimeScale
        • OnSetup
        • OnTearDown
        • TestCustomGenericSerialization
        • TestINetworkSerializableClassCallsNetworkSerialize
        • TestINetworkSerializableStructCallsNetworkSerialize
        • TestManagedINetworkSerializableNetworkVariablesDeserializeInPlace
        • TestNetworkListStruct
        • TestNetworkVariableClass
        • TestNetworkVariableEnum
        • TestNetworkVariableStruct
        • TestNetworkVariableTemplateBehaviourClass
        • TestNetworkVariableTemplateBehaviourClassNotReferencedElsewhere
        • TestNetworkVariableTemplateBehaviourStruct
        • TestNetworkVariableTemplateClass
        • TestNetworkVariableTemplateStruct
        • TestTypesReferencedInSubclassSerializeSuccessfully
        • TestUnmnagedINetworkSerializableNetworkVariablesDeserializeInPlace
        • TestUnsupportedManagedTypesThrowExceptions
        • TestUnsupportedManagedTypesWithUserSerializationDoNotThrowExceptions
        • TestUnsupportedUnmanagedTypesThrowExceptions
        • TestUnsupportedUnmanagedTypesWithUserSerializationDoNotThrowExceptions
        • WhenCreatingAnArrayOfNetVars_InitializingVariablesDoesNotThrowAnException
        • WhenListContainsManyLargeValues_OverflowExceptionIsNotThrown
        • WhenSerializingAndDeserializingValueTypeNativeArrayNetworkVariables_ValuesAreSerializedCorrectly
        • WhenSerializingAndDeserializingValueTypeNetworkVariables_ValuesAreSerializedCorrectly
    • NetworkVariableTests.ListRemoveTypes
    • NetworkVariableUserSerializableTypesTests
      • Constructors
        • NetworkVariableUserSerializableTypesTests
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsCreated
        • OnSetup
        • WhenUsingAUserSerializableNetworkVariableWithUserSerializationViaExtensionMethod_ReplicationWorks
        • WhenUsingAUserSerializableNetworkVariableWithUserSerialization_ReplicationWorks
        • WhenUsingAUserSerializableNetworkVariableWithoutUserSerialization_ReplicationFails
    • NetworkVisibilityComponent
      • Methods
        • HandleCheckObjectVisibility
        • Hide
    • NetworkVisibilityTests
      • Constructors
        • NetworkVisibilityTests
      • Properties
        • NumberOfClients
      • Methods
        • HiddenObjectsTest
        • OnServerAndClientsConnected
        • OnServerAndClientsCreated
    • NetworkVisibilityTests.SceneManagementState
    • NonWorkingUserNetworkVariableComponent
      • Fields
        • NetworkVariable
    • OwnerModifiedObject
      • Fields
        • AddValues
        • MyNetworkList
        • NetworkUpdateStageToCheck
      • Methods
        • Changed
        • InitializeLastCient
        • NetworkUpdate
        • OnDestroy
    • OwnerModifiedTests
      • Properties
        • NumberOfClients
      • Methods
        • OnCreatePlayerPrefab
        • OwnerModifiedTest
    • OwnerPermissionHideTests
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsCreated
        • OwnerPermissionTest
    • OwnerPermissionObject
      • Fields
        • ClientTargetedNetworkObjects
        • CurrentlySpawning
        • MyNetworkListOwner
        • MyNetworkListServer
        • MyNetworkVariableOwner
        • MyNetworkVariableServer
        • Objects
      • Methods
        • CheckLists
        • ListOwnerChanged
        • ListServerChanged
        • OnNetworkSpawn
        • OwnerChanged
        • ServerChanged
        • VerifyConsistency
    • PlayerLoopFixedTimeTestComponent
      • Fields
        • Passes
      • Properties
        • IsTestFinished
    • PlayerLoopTimeTestComponent
      • Fields
        • Passes
      • Properties
        • IsTestFinished
    • PlayerObjectTests
      • Constructors
        • PlayerObjectTests
      • Fields
        • m_NewPlayerToSpawn
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsCreated
        • SpawnAndReplaceExistingPlayerObject
    • RpcManyClientsObject
      • Fields
        • Count
        • ReceivedFrom
      • Methods
        • NoParamsClientRpc
        • OneParamClientRpc
        • ResponseServerRpc
        • TwoParamsClientRpc
        • WithParamsClientRpc
    • RpcManyClientsTests
      • Properties
        • NumberOfClients
        • m_EnableTimeTravel
        • m_SetupIsACoroutine
        • m_TearDownIsACoroutine
      • Methods
        • OnServerAndClientsCreated
        • PreparePrefab
        • RpcManyClientsTest
    • RpcQueueTests
      • Methods
        • BufferDataValidation
        • Setup
        • TearDown
    • RpcTests
      • Properties
        • NumberOfClients
      • Methods
        • OnCreatePlayerPrefab
        • TestRpcs
    • RpcTests.CompileTimeHasRpcsChildClassDerivedFromNoRpcsBaseClassTest
      • Methods
        • SomeDummyServerRpc
    • RpcTests.CompileTimeNoRpcsBaseClassTest
    • RpcTests.GenericRpcTestNB<T>
      • Methods
        • MyServerRpc
      • Events
        • OnServer_Rpc
    • RpcTests.RpcTestNB
      • Methods
        • MyClientRpc
        • MyTypedServerRpc
      • Events
        • OnClient_Rpc
        • OnTypedServer_Rpc
    • RpcTests.RpcTestNBFloat
    • RpcTypeSerializationTests
      • Constructors
        • RpcTypeSerializationTests
      • Properties
        • NumberOfClients
      • Methods
        • OnCreatePlayerPrefab
        • TestValueType
        • TestValueTypeArray
        • TestValueTypeNativeArray
        • WhenSendingANativeArrayOfValueTypesOverAnRpc_ValuesAreSerializedCorrectly
        • WhenSendingAValueTypeOverAnRpc_ValuesAreSerializedCorrectly
        • WhenSendingAnArrayOfValueTypesOverAnRpc_ValuesAreSerializedCorrectly
    • RpcTypeSerializationTests.RpcTestNB
      • Fields
        • OnReceived
      • Methods
        • BoolArrayClientRpc
        • BoolClientRpc
        • BoolNativeArrayClientRpc
        • ByteArrayClientRpc
        • ByteClientRpc
        • ByteEnumArrayClientRpc
        • ByteEnumClientRpc
        • ByteEnumNativeArrayClientRpc
        • ByteNativeArrayClientRpc
        • CharArrayClientRpc
        • CharClientRpc
        • CharNativeArrayClientRpc
        • Color32ArrayClientRpc
        • Color32ClientRpc
        • Color32NativeArrayClientRpc
        • ColorArrayClientRpc
        • ColorClientRpc
        • ColorNativeArrayClientRpc
        • DoubleArrayClientRpc
        • DoubleClientRpc
        • DoubleNativeArrayClientRpc
        • FixedString32BytesArrayClientRpc
        • FixedString32BytesClientRpc
        • FixedString32BytesNativeArrayClientRpc
        • FloatArrayClientRpc
        • FloatClientRpc
        • FloatNativeArrayClientRpc
        • IntArrayClientRpc
        • IntClientRpc
        • IntEnumArrayClientRpc
        • IntEnumClientRpc
        • IntEnumNativeArrayClientRpc
        • IntNativeArrayClientRpc
        • LongArrayClientRpc
        • LongClientRpc
        • LongEnumArrayClientRpc
        • LongEnumClientRpc
        • LongEnumNativeArrayClientRpc
        • LongNativeArrayClientRpc
        • NetworkVariableTestStructArrayClientRpc
        • NetworkVariableTestStructClientRpc
        • NetworkVariableTestStructNativeArrayClientRpc
        • QuaternionArrayClientRpc
        • QuaternionClientRpc
        • QuaternionNativeArrayClientRpc
        • Ray2DArrayClientRpc
        • Ray2DClientRpc
        • Ray2DNativeArrayClientRpc
        • RayArrayClientRpc
        • RayClientRpc
        • RayNativeArrayClientRpc
        • SByteEnumArrayClientRpc
        • SByteEnumClientRpc
        • SByteEnumNativeArrayClientRpc
        • SbyteArrayClientRpc
        • SbyteClientRpc
        • SbyteNativeArrayClientRpc
        • ShortArrayClientRpc
        • ShortClientRpc
        • ShortEnumArrayClientRpc
        • ShortEnumClientRpc
        • ShortEnumNativeArrayClientRpc
        • ShortNativeArrayClientRpc
        • UIntEnumArrayClientRpc
        • UIntEnumClientRpc
        • UIntEnumNativeArrayClientRpc
        • ULongEnumArrayClientRpc
        • ULongEnumClientRpc
        • ULongEnumNativeArrayClientRpc
        • UShortEnumArrayClientRpc
        • UShortEnumClientRpc
        • UShortEnumNativeArrayClientRpc
        • UintArrayClientRpc
        • UintClientRpc
        • UintNativeArrayClientRpc
        • UlongArrayClientRpc
        • UlongClientRpc
        • UlongNativeArrayClientRpc
        • UshortArrayClientRpc
        • UshortClientRpc
        • UshortNativeArrayClientRpc
        • Vector2ArrayClientRpc
        • Vector2ClientRpc
        • Vector2IntArrayClientRpc
        • Vector2IntClientRpc
        • Vector2IntNativeArrayClientRpc
        • Vector2NativeArrayClientRpc
        • Vector3ArrayClientRpc
        • Vector3ClientRpc
        • Vector3IntArrayClientRpc
        • Vector3IntClientRpc
        • Vector3IntNativeArrayClientRpc
        • Vector3NativeArrayClientRpc
        • Vector4ArrayClientRpc
        • Vector4ClientRpc
        • Vector4NativeArrayClientRpc
    • RpcTypeSerializationTests.RpcTestNB.OnReceivedDelegate
    • SByteEnum
    • ShortEnum
    • ShowHideObject
      • Fields
        • ClientIdToTarget
        • ClientIdsRpcCalledOn
        • ClientTargetedNetworkObjects
        • MyList
        • MyListSetOnSpawn
        • MyNetworkVariable
        • MyOwnerReadNetworkVariable
        • NetworkManagerOfInterest
        • ObjectsPerClientId
        • Silent
        • ValueAfterOwnershipChange
      • Methods
        • Changed
        • GetNetworkObjectById
        • OnGainedOwnership
        • OnNetworkDespawn
        • OnNetworkSpawn
        • OwnerReadChanged
        • SomeRandomClientRPC
        • TriggerRpc
    • SpawnTest
      • Fields
        • TotalSpawned
      • Methods
        • OnNetworkDespawn
        • OnNetworkSpawn
    • StartStopTests
      • Methods
        • Setup
        • Teardown
        • TestFlagShutdown
        • TestShutdownWithoutConfigForExceptions
        • TestShutdownWithoutStartForExceptions
        • TestStartupServerState
        • TestStopAndRestartForExceptions
    • StopStartRuntimeTests
      • Properties
        • NumberOfClients
      • Methods
        • OnOneTimeSetup
        • WhenShuttingDownAndRestarting_SDKRestartsSuccessfullyAndStaysRunning
        • WhenShuttingDownTwiceAndRestarting_SDKRestartsSuccessfullyAndStaysRunning
    • StructHavingNetworkBehaviour
    • StructUsedOnlyInNetworkList
      • Fields
        • Value
      • Methods
        • Equals
        • GetHashCode
    • SubChildObjectComponent
      • Methods
        • IsSubChild
    • TemplateNetworkBehaviourType<T>
      • Fields
        • TheVar
    • TemplatedValueOnlyReferencedByNetworkVariableSubclass<T>
      • Fields
        • Value
    • TestClass
      • Fields
        • NetworkSerializeCalledOnRead
        • NetworkSerializeCalledOnWrite
        • SomeBool
        • SomeInt
      • Methods
        • Equals
        • GetHashCode
        • NetworkSerialize
    • TestClass_ReferencedOnlyByTemplateNetworkBehavourType
    • TestStruct
      • Fields
        • NetworkSerializeCalledOnRead
        • NetworkSerializeCalledOnWrite
        • SomeBool
        • SomeInt
      • Methods
        • Equals
        • GetHashCode
        • NetworkSerialize
    • TimeInitializationTest
      • Methods
        • Teardown
        • TestClientTimeInitializationOnConnect
    • TimeIntegrationTest
      • Properties
        • NumberOfClients
      • Methods
        • OnSetIntegrationTestMode
        • OnTearDown
        • TestTimeIntegrationTest
    • TransformInterpolationObject
      • Fields
        • CheckPosition
        • IsFixed
        • IsMoving
        • MinThreshold
        • TestComplete
      • Methods
        • OnInitialize
        • ReachedTargetLocalSpaceTransitionCount
        • StartMoving
        • StopMoving
        • Update
    • TransformInterpolationTests
      • Properties
        • NumberOfClients
      • Methods
        • OnServerAndClientsCreated
        • TransformInterpolationTest
    • UIntEnum
    • ULongEnum
    • UShortEnum
    • UnityObjectContext
      • Constructors
        • UnityObjectContext
      • Methods
        • CreateGameObject
        • CreateNetworkObject
        • Dispose
    • UnityObjectContext<T>
      • Properties
        • Object
    • UnityTransportConnectionTests
      • Methods
        • Cleanup
        • ClientDisconnectMultipleClients
        • ClientDisconnectSingleClient
        • ClientDisconnectWithDataInQueue
        • ConnectMultipleClients
        • ConnectSingleClient
        • DetectInvalidEndpoint
        • DifferentServerAndListenAddresses
        • RepeatedClientDisconnectsNoop
        • RepeatedServerDisconnectsNoop
        • ServerDisconnectAfterClientDisconnect
        • ServerDisconnectMultipleClients
        • ServerDisconnectSingleClient
        • ServerDisconnectWithDataInQueue
    • UnityTransportDriverClient
      • Properties
        • Driver
        • LastEventPipeline
        • ReliableSequencedFragmentedPipeline
        • ReliableSequencedPipeline
        • UnreliableSequencedPipeline
      • Methods
        • Connect
        • WaitForNetworkEvent
    • UnityTransportTestHelpers
      • Fields
        • MaxNetworkEventWaitTime
      • Methods
        • InitializeTransport
        • WaitForNetworkEvent
    • UnityTransportTestHelpers.TransportEvent
      • Fields
        • ClientID
        • Data
        • ReceiveTime
        • Type
    • UnityTransportTestHelpers.TransportEventLogger
      • Properties
        • Events
      • Methods
        • HandleEvent
    • UnityTransportTests
      • Methods
        • Cleanup
        • CurrentRttReportedCorrectly
        • DisconnectOnReliableSendQueueOverflow
        • MultipleSendsSingleFrame
        • PingPong
        • PingPongSimultaneous
        • ReceiveMultipleClients
        • ReliablePayloadsCanBeLargerThanMaximum
        • SendCompletesOnUnreliableSendQueueOverflow
        • SendMaximumPayloadSize
        • SendMultipleClients
        • SendQueuesFlushedOnLocalClientDisconnect
        • SendQueuesFlushedOnRemoteClientDisconnect
        • SendQueuesFlushedOnShutdown
        • SimulatorParametersAreEffective
    • UnmanagedNetworkSerializableType
      • Fields
        • InMemoryValue
        • Int
        • Str
      • Methods
        • Equals
        • GetHashCode
        • NetworkSerialize
    • UnmanagedTemplateNetworkSerializableType<T>
      • Fields
        • Value
      • Methods
        • NetworkSerialize
    • UnnamedMessageTests
      • Properties
        • NumberOfClients
      • Methods
        • UnnamedMessageIsReceivedOnClientWithContent
        • UnnamedMessageIsReceivedOnHostWithContent
        • UnnamedMessageIsReceivedOnMultipleClientsWithContent
        • WhenSendingNamedMessageToNullClientList_ArgumentNullExceptionIsThrown
        • WhenSendingUnnamedMessageToAll_AllClientsReceiveIt
    • WorkingUserNetworkVariableComponent
      • Fields
        • NetworkVariable
    • WorkingUserNetworkVariableComponentBase
      • Methods
        • OnNetworkDespawn
        • OnNetworkSpawn
        • Reset
    • WorkingUserNetworkVariableComponentUsingExtensionMethod
      • Fields
        • NetworkVariable
  • Unity.Netcode.TestHelpers.Runtime
    • ConditionalPredicateBase
      • Properties
        • TimedOut
      • Methods
        • Finished
        • HasConditionBeenReached
        • OnFinished
        • OnHasConditionBeenReached
        • OnStarted
        • Started
    • IConditionalPredicate
      • Methods
        • Finished
        • HasConditionBeenReached
        • Started
    • IntegrationTestWithApproximation
      • Methods
        • Approximately
        • ApproximatelyEuler
        • EulerDelta
        • GetDeltaVarianceThreshold
        • GetRandomVector3
    • MessageHookEntry
      • Constructors
        • MessageHookEntry
      • Fields
        • m_NetworkManager
      • Methods
        • Initialize
    • MessageHooksConditional
      • Constructors
        • MessageHooksConditional
      • Properties
        • AllMessagesReceived
        • NumberOfMessagesReceived
      • Methods
        • GetHooksStillWaiting
        • OnFinished
        • OnHasConditionBeenReached
        • Reset
    • MockTimeProvider
      • Properties
        • DeltaTime
        • RealTimeSinceStartup
        • StaticDeltaTime
        • StaticRealTimeSinceStartup
        • StaticUnscaledDeltaTime
        • StaticUnscaledTime
        • UnscaledDeltaTime
        • UnscaledTime
      • Methods
        • Reset
        • TimeTravel
    • NetcodeIntegrationTest
      • Constructors
        • NetcodeIntegrationTest
      • Fields
        • NetcodeLogAssert
        • k_DefaultTickRate
        • m_ClientNetworkManagers
        • m_CreateServerFirst
        • m_PlayerNetworkObjects
        • m_PlayerPrefab
        • m_ServerNetworkManager
        • m_TargetFrameRate
        • m_UseHost
        • s_DefaultWaitForTick
        • s_GlobalNetworkObjects
        • s_GlobalTimeoutHelper
      • Properties
        • LogAllMessages
        • NumberOfClients
        • TotalClients
        • m_BypassConnectionTimeout
        • m_EnableTimeTravel
        • m_EnableVerboseDebug
        • m_SetupIsACoroutine
        • m_TearDownIsACoroutine
      • Methods
        • AssertOnTimeout
        • CanClientsLoad
        • CanClientsUnload
        • CanDestroyNetworkObject
        • CanStartServerAndClients
        • ClientNetworkManagerPostStartInit
        • CreateAndStartNewClient
        • CreateAndStartNewClientWithTimeTravel
        • CreateNetworkObjectPrefab
        • CreateServerAndClients
        • DeRegisterSceneManagerHandler
        • DeregisterNetworkObject
        • DestroySceneNetworkObjects
        • EnableMessageLogging
        • OnCanSceneCleanUpUnload
        • OnCreatePlayerPrefab
        • OnInlineSetup
        • OnInlineTearDown
        • OnNewClientCreated
        • OnNewClientStarted
        • OnNewClientStartedAndConnected
        • OnOneTimeSetup
        • OnOneTimeTearDown
        • OnPlayerPrefabGameObjectCreated
        • OnServerAndClientsConnected
        • OnServerAndClientsCreated
        • OnSetIntegrationTestMode
        • OnSetVerboseDebug
        • OnSetup
        • OnStartedServerAndClients
        • OnTearDown
        • OnTimeTravelServerAndClientsConnected
        • OnTimeTravelStartedServerAndClients
        • OneTimeSetup
        • OneTimeTearDown
        • RegisterNetworkObject
        • RegisterSceneManagerHandler
        • SetUp
        • ShouldWaitForNewClientToConnect
        • ShutdownAndCleanUp
        • SimulateOneFrame
        • SpawnObject
        • SpawnObjects
        • StartServerAndClients
        • StartServerAndClientsWithTimeTravel
        • StopOneClient
        • StopOneClientWithTimeTravel
        • TearDown
        • TimeTravel
        • TimeTravelToNextTick
        • VerboseDebug
        • WaitForClientsConnectedOrTimeOut
        • WaitForClientsConnectedOrTimeOutWithTimeTravel
        • WaitForConditionOrTimeOut
        • WaitForConditionOrTimeOutWithTimeTravel
        • WaitForTicks
    • NetcodeIntegrationTest.HostOrServer
    • NetcodeIntegrationTest.NetworkManagerInstatiationMode
    • NetcodeIntegrationTestHelpers
      • Fields
        • DefaultMinFrames
        • DefaultTimeout
      • Properties
        • IsNetcodeIntegrationTestRunning
        • NetworkManagerInstances
      • Methods
        • CleanUpHandlers
        • Create
        • CreateNetworkObjectPrefab
        • CreateNewClients
        • CreateServer
        • Destroy
        • GetGlobalObjectIdHash
        • GetNetworkObjectByRepresentation
        • GetNetworkObjectByRepresentationWithTimeTravel
        • GetNextGlobalIdHashValue
        • MakeNetworkObjectTestPrefab
        • MarkAsSceneObjectRoot
        • RegisterHandlers
        • RegisterNetcodeIntegrationTest
        • Start
        • StartOneClient
        • StopOneClient
        • WaitForClientConnected
        • WaitForClientConnectedToServer
        • WaitForClientsConnected
        • WaitForClientsConnectedToServer
        • WaitForCondition
    • NetcodeIntegrationTestHelpers.BeforeClientStartCallback
    • NetcodeIntegrationTestHelpers.MessageHandleCheck
    • NetcodeIntegrationTestHelpers.ResultWrapper<T>
      • Fields
        • Result
    • NetworkManagerHelper
      • Fields
        • CurrentNetworkManagerMode
        • InstantiatedGameObjects
        • InstantiatedNetworkObjects
      • Properties
        • NetworkManagerGameObject
        • NetworkManagerObject
      • Methods
        • AddComponentToObject
        • AddGameNetworkObject
        • BuffersMatch
        • ShutdownNetworkManager
        • SpawnNetworkObject
        • StartNetworkManager
    • NetworkManagerHelper.NetworkManagerOperatingMode
    • NetworkVariableBaseHelper
      • Constructors
        • NetworkVariableBaseHelper
      • Properties
        • InstanceCount
        • VarChangedCount
      • Methods
        • ValueChanged
    • NetworkVariableHelper<T>
      • Constructors
        • NetworkVariableHelper
      • Events
        • OnValueChanged
    • NetworkVariableHelper<T>.OnMyValueChangedDelegateHandler
    • ObjectNameIdentifier
      • Methods
        • DeRegisterNetworkObject
        • OnDestroy
        • OnGainedOwnership
        • OnLostOwnership
        • OnNetworkDespawn
        • OnNetworkSpawn
        • RegisterAndLabelNetworkObject
    • ReceiptType
    • TimeoutFrameCountHelper
      • Constructors
        • TimeoutFrameCountHelper
      • Methods
        • GetFrameCount
        • OnHasTimedOut
        • OnStart
        • OnStop
    • TimeoutHelper
      • Constructors
        • TimeoutHelper
      • Fields
        • k_DefaultTimeOutWaitPeriod
      • Properties
        • TimedOut
        • m_IsStarted
      • Methods
        • GetTimeElapsed
        • HasTimedOut
        • OnHasTimedOut
        • OnStart
        • OnStop
        • Start
        • Stop
  • Unity.Netcode.TestHelpers.Runtime.Metrics
    • RpcTestComponent
      • Methods
        • MyClientRpc
        • MyServerRpc
      • Events
        • OnClientRpcAction
        • OnServerRpcAction
  • Unity.Netcode.Transports.UTP
    • ErrorUtilities
      • Methods
        • ErrorToString
    • INetworkStreamDriverConstructor
      • Methods
        • CreateDriver
    • NetworkMetricsContext
      • Fields
        • PacketReceivedCount
        • PacketSentCount
    • SecretsLoaderHelper
      • Properties
        • ClientCA
        • ClientCAFilePath
        • ClientCAOverride
        • ServerCertificate
        • ServerCertificateFilePath
        • ServerCommonName
        • ServerPrivate
        • ServerPrivateFilePath
    • UnityTransport
      • Fields
        • ConnectionData
        • DebugSimulator
        • InitialMaxPacketQueueSize
        • InitialMaxPayloadSize
        • InitialMaxSendQueueSize
        • s_DriverConstructor
      • Properties
        • ConnectTimeoutMS
        • DisconnectTimeoutMS
        • DriverConstructor
        • HeartbeatTimeoutMS
        • MaxConnectAttempts
        • MaxPacketQueueSize
        • MaxPayloadSize
        • MaxSendQueueSize
        • Protocol
        • ServerClientId
      • Methods
        • CreateDriver
        • DisconnectLocalClient
        • DisconnectRemoteClient
        • GetCurrentRtt
        • Initialize
        • PollEvent
        • Send
        • SetClientRelayData
        • SetClientSecrets
        • SetConnectionData
        • SetDebugSimulatorParameters
        • SetHostRelayData
        • SetRelayServerData
        • SetServerSecrets
        • Shutdown
        • StartClient
        • StartServer
    • UnityTransport.ConnectionAddressData
      • Fields
        • Address
        • Port
        • ServerListenAddress
      • Properties
        • IsIpv6
        • ListenEndPoint
        • ServerEndPoint
    • UnityTransport.ProtocolType
    • UnityTransport.SimulatorParameters
      • Fields
        • PacketDelayMS
        • PacketDropRate
        • PacketJitterMS