docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Property DisconnectTimeoutMS

    DisconnectTimeoutMS

    Inactivity timeout after which a connection will be disconnected.

    Declaration
    public int DisconnectTimeoutMS { get; set; }
    Property Value
    Type Description
    int
    Remarks

    The connection needs to receive data from the connected endpoint within this timeout. Note that with heartbeats enabled, simply not sending any data will not be enough to trigger this timeout (since heartbeats count as connection events).

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)