Field m_PlayerNetworkObjects
Contains each client relative set of player NetworkObject instances [Client Relative set of player instances][The player instance ClientId][The player instance's NetworkObject] Example: To get the player instance with a ClientId of 3 that was instantiated (relative) on the player instance with a ClientId of 2 m_PlayerNetworkObjects[2][3]
Namespace: Unity.Netcode.TestHelpers.Runtime
Assembly: solution.dll
Syntax
protected Dictionary<ulong, Dictionary<ulong, NetworkObject>> m_PlayerNetworkObjects
Returns
Type | Description |
---|---|
Dictionary<ulong, Dictionary<ulong, NetworkObject>> |