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    Field m_PlayerNetworkObjects

    Contains each client relative set of player NetworkObject instances [Client Relative set of player instances][The player instance ClientId][The player instance's NetworkObject] Example: To get the player instance with a ClientId of 3 that was instantiated (relative) on the player instance with a ClientId of 2 m_PlayerNetworkObjects[2][3]

    Namespace: Unity.Netcode.TestHelpers.Runtime
    Assembly: solution.dll
    Syntax
    protected Dictionary<ulong, Dictionary<ulong, NetworkObject>> m_PlayerNetworkObjects
    Returns
    Type Description
    Dictionary<ulong, Dictionary<ulong, NetworkObject>>
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