docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method CanStartServerAndClients

    CanStartServerAndClients()

    Override this method and return false in order to be able to manually control when the server and clients are started.

    Declaration
    protected override bool CanStartServerAndClients()
    Returns
    Type Description
    bool
    Overrides
    NetcodeIntegrationTest.CanStartServerAndClients()
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)