docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Property UseHalfFloatPrecision

    UseHalfFloatPrecision

    When set, the NetworkTransform will use half float precision for position, rotation, and scale.

    Declaration
    public bool UseHalfFloatPrecision { get; }
    Property Value
    Type Description
    bool
    Remarks

    Postion is synchronized through delta position updates in order to reduce precision loss/drift and to extend to positions beyond the limitation of half float maximum values. Rotation and scale both use half float precision (HalfVector4 and HalfVector3)

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)