Class OwnerPermissionObject
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class OwnerPermissionObject : NetworkBehaviour
Fields
| Name | Description |
|---|---|
| ClientTargetedNetworkObjects | |
| CurrentlySpawning | |
| MyNetworkListOwner | |
| MyNetworkListServer | |
| MyNetworkVariableOwner | |
| MyNetworkVariableServer | |
| Objects |
Methods
| Name | Description |
|---|---|
| CheckLists(NetworkList<int>, NetworkList<int>) | |
| ListOwnerChanged(NetworkListEvent<int>) | |
| ListServerChanged(NetworkListEvent<int>) | |
| OnNetworkSpawn() | Gets called when the NetworkObject gets spawned, message handlers are ready to be registered and the network is setup. |
| OwnerChanged(int, int) | |
| ServerChanged(int, int) | |
| VerifyConsistency() |