Class OwnerPermissionObject
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class OwnerPermissionObject : NetworkBehaviour
Fields
Name | Description |
---|---|
ClientTargetedNetworkObjects | |
CurrentlySpawning | |
MyNetworkListOwner | |
MyNetworkListServer | |
MyNetworkVariableOwner | |
MyNetworkVariableServer | |
Objects |
Methods
Name | Description |
---|---|
CheckLists(NetworkList<int>, NetworkList<int>) | |
ListOwnerChanged(NetworkListEvent<int>) | |
ListServerChanged(NetworkListEvent<int>) | |
OnNetworkSpawn() | Gets called when the NetworkObject gets spawned, message handlers are ready to be registered and the network is setup. |
OwnerChanged(int, int) | |
ServerChanged(int, int) | |
VerifyConsistency() |