Method MakeNetworkObjectTestPrefab
MakeNetworkObjectTestPrefab(NetworkObject, uint)
Normally we would only allow player prefabs to be set to a prefab. Not runtime created objects.
In order to prevent having a Resource folder full of a TON of prefabs that we have to maintain,
MultiInstanceHelper has a helper function that lets you mark a runtime created object to be
treated as a prefab by the Netcode. That's how we can get away with creating the player prefab
at runtime without it being treated as a SceneObject or causing other conflicts with the Netcode.
Declaration
public static void MakeNetworkObjectTestPrefab(NetworkObject networkObject, uint globalObjectIdHash = 0)
Parameters
Type |
Name |
Description |
NetworkObject |
networkObject |
The networkObject to be treated as Prefab
|
uint |
globalObjectIdHash |
The GlobalObjectId to force
|
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