Field InLocalSpace
Sets whether the transform should be treated as local (true) or world (false) space.
Namespace: Unity.Netcode.Components
Assembly: solution.dll
Syntax
[Tooltip("Sets whether this transform should sync in local space or in world space")]
public bool InLocalSpace
Returns
Type | Description |
---|---|
bool |
Remarks
This is synchronized by authority. During runtime, this should only be changed by the authoritative side. Non-authoritative instances will be overridden by the next authoritative state update.