docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field InLocalSpace

    Sets whether the transform should be treated as local (true) or world (false) space.

    Namespace: Unity.Netcode.Components
    Assembly: solution.dll
    Syntax
    [Tooltip("Sets whether this transform should sync in local space or in world space")]
    public bool InLocalSpace
    Returns
    Type Description
    bool
    Remarks

    This is synchronized by authority. During runtime, this should only be changed by the authoritative side. Non-authoritative instances will be overridden by the next authoritative state update.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)