Class NetworkBehaviourEditor
The Custom
Inherited Members
Namespace: Unity.Netcode.Editor
Assembly: solution.dll
Syntax
[CustomEditor(typeof(NetworkBehaviour), true)]
[CanEditMultipleObjects]
public class NetworkBehaviourEditor : Editor
Methods
Name | Description |
---|---|
Check |
Used to determine if a GameObject has one or more NetworkBehaviours but does not already have a NetworkObject component. If not it will notify the user that NetworkBehaviours require a NetworkObject. |
Get |
Recursively finds the root parent of a Transform |
On |