Class NetworkBehaviourEditor
The CustomEditor for NetworkBehaviour
Inherited Members
Editor.MoveNextTarget()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.Editor
Assembly: solution.dll
Syntax
[CustomEditor(typeof(NetworkBehaviour), true)]
[CanEditMultipleObjects]
public class NetworkBehaviourEditor : Editor
Methods
Name | Description |
---|---|
CheckForNetworkObject(GameObject, bool) | Used to determine if a GameObject has one or more NetworkBehaviours but does not already have a NetworkObject component. If not it will notify the user that NetworkBehaviours require a NetworkObject. |
GetRootParentTransform(Transform) | Recursively finds the root parent of a Transform |
OnInspectorGUI() |