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    Class NetworkManagerTransportTests.FailedTransport

    Does nothing but simulate a transport that can fail at startup and/or when polling events.

    Inheritance
    object
    NetworkTransport
    TestingNetworkTransport
    NetworkManagerTransportTests.FailedTransport
    Inherited Members
    NetworkTransport.InvokeOnTransportEvent(NetworkEvent, ulong, ArraySegment<byte>, float)
    NetworkTransport.IsSupported
    NetworkTransport.OnTransportEvent
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: solution.dll
    Syntax
    public class NetworkManagerTransportTests.FailedTransport : TestingNetworkTransport

    Fields

    Name Description
    FailOnNextPoll
    FailOnStart

    Properties

    Name Description
    ServerClientId

    Methods

    Name Description
    DisconnectLocalClient()
    DisconnectRemoteClient(ulong)
    GetCurrentRtt(ulong)
    Initialize(NetworkManager)
    PollEvent(out ulong, out ArraySegment<byte>, out float)
    Send(ulong, ArraySegment<byte>, NetworkDelivery)
    Shutdown()
    StartClient()
    StartServer()
    In This Article
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