Field s_GlobalNetworkObjects
Registered list of all NetworkObjects spawned. Format is as follows: [ClientId-side where this NetworkObject instance resides][NetworkObjectId][NetworkObject] Where finding the NetworkObject with a NetworkObjectId of 10 on ClientId of 2 would be: s_GlobalNetworkObjects[2][10] To find the client or server player objects please see: m_PlayerNetworkObjects
Namespace: Unity.Netcode.TestHelpers.Runtime
Assembly: solution.dll
Syntax
protected static Dictionary<ulong, Dictionary<ulong, NetworkObject>> s_GlobalNetworkObjects
Returns
Type | Description |
---|---|
Dictionary<ulong, Dictionary<ulong, NetworkObject>> |