docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field s_GlobalNetworkObjects

    Registered list of all NetworkObjects spawned. Format is as follows: [ClientId-side where this NetworkObject instance resides][NetworkObjectId][NetworkObject] Where finding the NetworkObject with a NetworkObjectId of 10 on ClientId of 2 would be: s_GlobalNetworkObjects[2][10] To find the client or server player objects please see: m_PlayerNetworkObjects

    Namespace: Unity.Netcode.TestHelpers.Runtime
    Assembly: solution.dll
    Syntax
    protected static Dictionary<ulong, Dictionary<ulong, NetworkObject>> s_GlobalNetworkObjects
    Returns
    Type Description
    Dictionary<ulong, Dictionary<ulong, NetworkObject>>
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)