Field SynchronizeTransform
Determines if the associated NetworkObject's transform will get synchronized when spawned.
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
public bool SynchronizeTransform
Returns
Type | Description |
---|---|
bool |
Remarks
For things like in-scene placed NetworkObjects that have no visual components can help reduce the instance's initial synchronization bandwidth cost. This can also be useful for UI elements that have a predetermined fixed position.