docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field SynchronizeTransform

    Determines if the associated NetworkObject's transform will get synchronized when spawned.

    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public bool SynchronizeTransform
    Returns
    Type Description
    bool
    Remarks

    For things like in-scene placed NetworkObjects that have no visual components can help reduce the instance's initial synchronization bandwidth cost. This can also be useful for UI elements that have a predetermined fixed position.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)