Class NetworkBehaviourSynchronizeFailureComponent
A test NetworkBeahviour that simulates various types of synchronization failures and provides a synchronization success version to validate that synchronization will continue if user synchronization code fails.
Inheritance
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class NetworkBehaviourSynchronizeFailureComponent : NetworkBehaviour
Properties
Name | Description |
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Client |
|
Number |
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Server |
Methods
Name | Description |
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Assign |
|
On |
Gets called when the Network |
On |
Override this method if your derived NetworkBehaviour requires custom synchronization data.
Note: Use of this method is only for the initial client synchronization of NetworkBehaviours
and will increase the payload size for client synchronization and dynamically spawned
Network |
Reset |