Class NetworkObjectOnSpawnTests
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class NetworkObjectOnSpawnTests : NetcodeIntegrationTest
Properties
Name | Description |
---|---|
NumberOfClients |
Methods
Name | Description |
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DynamicallySpawnedNoSceneOriginException() | |
InstantiateDestroySpawnNotCalled() | Tests that instantiating a NetworkObject and destroying without spawning it does not run OnNetworkSpawn() or OnNetworkSpawn(). |
ObserverSpawnTests(ObserverTestTypes, bool) | This test validates SpawnWithObservers property |
OnCreatePlayerPrefab() | Override this to add components or adjustments to the default player prefab m_PlayerPrefab |
OnNewClientCreated(NetworkManager) | Assures the ObserverSpawnTests(ObserverTestTypes, bool) late joining client has all NetworkPrefabs required to connect. |
OnServerAndClientsCreated() | This is invoked before the server and client(s) are started. Override this method if you want to make any adjustments to their NetworkManager instances. |
OnTearDown() | Note: For PerTest mode this is called before ShutdownAndCleanUp. |
TestOnNetworkSpawnCallbacks() | Test that callbacks are run for playerobject spawn, despawn, regular spawn, destroy on server. |