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    Event OnSynchronizeComplete

    Invoked when a SynchronizeComplete event is generated by a client.
    Note: The server receives this message from the client, but will never generate this event for itself. Each client receives their own notification sent to the server. This is useful to know that a client has completed the entire connection sequence, loaded all scenes, and synchronized all NetworkObjects. *** Do not start new scene events within scene event notification callbacks.

    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public event NetworkSceneManager.OnSynchronizeCompleteDelegateHandler OnSynchronizeComplete
    Returns
    Type Description
    NetworkSceneManager.OnSynchronizeCompleteDelegateHandler
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