Method SetRelayServerData
SetRelayServerData(string, ushort, byte[], byte[], byte[], byte[], bool)
Set the relay server data for the server.
Declaration
public void SetRelayServerData(string ipv4Address, ushort port, byte[] allocationIdBytes, byte[] keyBytes, byte[] connectionDataBytes, byte[] hostConnectionDataBytes = null, bool isSecure = false)
Parameters
Type | Name | Description |
---|---|---|
string | ipv4Address | IP address or hostname of the relay server. |
ushort | port | UDP port of the relay server. |
byte[] | allocationIdBytes | Allocation ID as a byte array. |
byte[] | keyBytes | Allocation key as a byte array. |
byte[] | connectionDataBytes | Connection data as a byte array. |
byte[] | hostConnectionDataBytes | The HostConnectionData as a byte array. |
bool | isSecure | Whether the connection is secure (uses DTLS). |
SetRelayServerData(RelayServerData)
Set the relay server data (using the lower-level Unity Transport data structure).
Declaration
public void SetRelayServerData(RelayServerData serverData)
Parameters
Type | Name | Description |
---|---|---|
RelayServerData | serverData | Data for the Relay server to use. |