Field Interpolate
When enabled (default) interpolation is applied. When disabled interpolation is disabled.
Namespace: Unity.Netcode.Components
Assembly: solution.dll
Syntax
public bool Interpolate
Returns
Type | Description |
---|---|
bool |
Remarks
This is synchronized by authority and changes to interpolation during runtime forces a teleport/full update. During runtime, this should only be changed by the authoritative side. Non-authoritative instances will be overridden by the next authoritative state update.