Class NetworkObjectReferenceTests
Unit tests to test:
- Serializing NetworkObject to NetworkObjectReference
- Deserializing NetworkObjectReference to NetworkObject
- Implicit operators of NetworkObjectReference
Implements
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class NetworkObjectReferenceTests : IDisposable
Constructors
| Name | Description |
|---|---|
| NetworkObjectReferenceTests() |
Methods
| Name | Description |
|---|---|
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| FailSerializeGameObjectWithoutNetworkObject() | |
| FailSerializeNonSpawnedNetworkObject() | |
| FailSerializeNullGameObject() | |
| FailSerializeNullNetworkObject() | |
| TestDespawn() | |
| TestImplicitConversionToGameObject() | |
| TestImplicitToGameObjectIsNullWhenNotFound() | |
| TestNetworkVariable() | |
| TestRpc() | |
| TestRpcImplicitGameObject() | |
| TestRpcImplicitNetworkObject() | |
| TestSerializeGameObject() | |
| TestSerializeNetworkObject() | |
| TestTryGet() |