Class ShowHideObject
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class ShowHideObject : NetworkBehaviour
Fields
Methods
| Name | Description |
|---|---|
| Changed(int, int) | |
| GetNetworkObjectById(ulong) | |
| OnGainedOwnership() | Gets called when the local client gains ownership of this object |
| OnNetworkDespawn() | Gets called when the NetworkObject gets despawned. Is called both on the server and clients. |
| OnNetworkSpawn() | Gets called when the NetworkObject gets spawned, message handlers are ready to be registered and the network is setup. |
| OwnerReadChanged(int, int) | |
| SomeRandomClientRPC() | |
| TriggerRpc() |