docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct NetworkListEvent<T>

    Struct containing event information about changes to a NetworkList.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public struct NetworkListEvent<T>
    Type Parameters
    Name Description
    T

    The type for the list that the event is about

    Fields

    Name Description
    Index

    the index changed, added or removed if available

    PreviousValue

    The previous value when "Value" has changed, if available.

    Type

    Enum representing the operation made to the list.

    Value

    The value changed, added or removed if available.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)