Class NetworkObjectSynchronizationTests
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class NetworkObjectSynchronizationTests : NetcodeIntegrationTest
Constructors
Properties
Name | Description |
---|---|
Number |
Methods
Name | Description |
---|---|
Network |
A basic validation for the NetworkBehaviour.OnSynchronize method |
Network |
This validates that when a NetworkBehaviour fails serialization or deserialization during synchronizations that other NetworkBehaviours will still be initialized properly |
Network |
|
On |
Override this to add components or adjustments to the default player prefab
m_Player |
On |
CreateAndStartNewClient Only Invoked when the newly created client has been created |
On |
This is invoked before the server and client(s) are started. Override this method if you want to make any adjustments to their NetworkManager instances. |