Class NetworkObjectSynchronizationTests
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class NetworkObjectSynchronizationTests : NetcodeIntegrationTest
Constructors
Name | Description |
---|---|
NetworkObjectSynchronizationTests(VariableLengthSafety, HostOrServer) |
Properties
Name | Description |
---|---|
NumberOfClients |
Methods
Name | Description |
---|---|
NetworkBehaviourOnSynchronize() | A basic validation for the NetworkBehaviour.OnSynchronize method |
NetworkBehaviourSynchronization() | This validates that when a NetworkBehaviour fails serialization or deserialization during synchronizations that other NetworkBehaviours will still be initialized properly |
NetworkObjectDeserializationFailure() | |
OnCreatePlayerPrefab() | Override this to add components or adjustments to the default player prefab m_PlayerPrefab |
OnNewClientCreated(NetworkManager) | CreateAndStartNewClient Only Invoked when the newly created client has been created |
OnServerAndClientsCreated() | This is invoked before the server and client(s) are started. Override this method if you want to make any adjustments to their NetworkManager instances. |