docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class BufferedLinearInterpolatorFloat

    Solves for incoming values that are jittered Partially solves for message loss. Unclamped lerping helps hide this, but not completely

    Inheritance
    object
    BufferedLinearInterpolator<float>
    BufferedLinearInterpolatorFloat
    Inherited Members
    BufferedLinearInterpolator<float>.MaximumInterpolationTime
    BufferedLinearInterpolator<float>.Clear()
    BufferedLinearInterpolator<float>.ResetTo(float, double)
    BufferedLinearInterpolator<float>.Update(float, NetworkTime)
    BufferedLinearInterpolator<float>.Update(float, double, double)
    BufferedLinearInterpolator<float>.AddMeasurement(float, double)
    BufferedLinearInterpolator<float>.GetInterpolatedValue()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public class BufferedLinearInterpolatorFloat : BufferedLinearInterpolator<float>
    Remarks

    This is a buffered linear interpolator for a float type value

    Methods

    Name Description
    Interpolate(float, float, float)

    Method to override and adapted to the generic type. This assumes interpolation for that value will be clamped.

    InterpolateUnclamped(float, float, float)

    Method to override and adapted to the generic type. This assumes interpolation for that value will not be clamped.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)