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    Property ServerBufferSec

    ServerBufferSec

    Gets or sets the amount of the time in seconds the client should buffer incoming messages from the server. This increases server time. A higher value increases latency but makes the game look more smooth in bad networking conditions. This value must be higher than the tick length client side.

    Declaration
    public double ServerBufferSec { get; set; }
    Property Value
    Type Description
    double
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