Field OwnershipToObjectsTable
Use to get all NetworkObjects owned by a client Ownership to Objects Table Format: [ClientId][NetworkObjectId][NetworkObject] Server: Keeps track of all clients' ownership Client: Keeps track of only its ownership
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
public readonly Dictionary<ulong, Dictionary<ulong, NetworkObject>> OwnershipToObjectsTable
Returns
Type | Description |
---|---|
Dictionary<ulong, Dictionary<ulong, NetworkObject>> |