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    Field OwnershipToObjectsTable

    Use to get all NetworkObjects owned by a client Ownership to Objects Table Format: [ClientId][NetworkObjectId][NetworkObject] Server: Keeps track of all clients' ownership Client: Keeps track of only its ownership

    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public readonly Dictionary<ulong, Dictionary<ulong, NetworkObject>> OwnershipToObjectsTable
    Returns
    Type Description
    Dictionary<ulong, Dictionary<ulong, NetworkObject>>
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