Class OwnerModifiedObject
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class OwnerModifiedObject : NetworkBehaviour, INetworkUpdateSystem
Fields
| Name | Description |
|---|---|
| AddValues | |
| MyNetworkList | |
| NetworkUpdateStageToCheck |
Methods
| Name | Description |
|---|---|
| Changed(NetworkListEvent<int>) | |
| InitializeLastCient() | |
| NetworkUpdate(NetworkUpdateStage) | The update method that is being executed in the context of related NetworkUpdateStage. |
| OnDestroy() | Invoked when the GameObject the NetworkBehaviour is attached to. NOTE: If you override this, you will want to always invoke this base class version of this OnDestroy() method!! |