Class OwnerModifiedObject
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class OwnerModifiedObject : NetworkBehaviour, INetworkUpdateSystem
Fields
Name | Description |
---|---|
AddValues | |
MyNetworkList | |
NetworkUpdateStageToCheck |
Methods
Name | Description |
---|---|
Changed(NetworkListEvent<int>) | |
InitializeLastCient() | |
NetworkUpdate(NetworkUpdateStage) | The update method that is being executed in the context of related NetworkUpdateStage. |
OnDestroy() | Invoked when the GameObject the NetworkBehaviour is attached to. NOTE: If you override this, you will want to always invoke this base class version of this OnDestroy() method!! |