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    Enum NetworkUpdateStage

    Defines network update stages being executed by the network update loop. See for more details on update stages: https://docs.unity3d.com/ScriptReference/PlayerLoop.Initialization.html

    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public enum NetworkUpdateStage : byte

    Fields

    Name Description
    EarlyUpdate

    Invoked before Fixed update

    FixedUpdate

    Fixed Update (i.e. state machine, physics, animations, etc)

    Initialization

    Very first initialization update

    PostLateUpdate

    Updated after the Monobehaviour.LateUpdate for all components is invoked

    PreLateUpdate

    Updated before the Monobehaviour.LateUpdate for all components is invoked

    PreUpdate

    Updated before the Monobehaviour.Update for all components is invoked

    Unset

    Default value

    Update

    Updated when the Monobehaviour.Update for all components is invoked

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