Class NetworkVarBufferCopyTest
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class NetworkVarBufferCopyTest : NetcodeIntegrationTest
Properties
Name | Description |
---|---|
NumberOfClients |
Methods
Name | Description |
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ClientDummyNetBehaviourSpawned(DummyNetBehaviour) | |
OnCreatePlayerPrefab() | Override this to add components or adjustments to the default player prefab m_PlayerPrefab |
OnSetup() | Called before creating and starting the server and clients Note: For AllTests and PerTest mode integration tests. For those two modes, if you want to have access to the server or client NetworkManagers then override OnServerAndClientsCreated(). m_ServerNetworkManager and m_ClientNetworkManagers |
TestEntireBufferIsCopiedOnNetworkVariableDelta() |