Class NetworkVarBufferCopyTest
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class NetworkVarBufferCopyTest : NetcodeIntegrationTest
Properties
| Name | Description |
|---|---|
| NumberOfClients |
Methods
| Name | Description |
|---|---|
| ClientDummyNetBehaviourSpawned(DummyNetBehaviour) | |
| OnCreatePlayerPrefab() | Override this to add components or adjustments to the default player prefab m_PlayerPrefab |
| OnSetup() | Called before creating and starting the server and clients Note: For AllTests and PerTest mode integration tests. For those two modes, if you want to have access to the server or client NetworkManagers then override OnServerAndClientsCreated(). m_ServerNetworkManager and m_ClientNetworkManagers |
| TestEntireBufferIsCopiedOnNetworkVariableDelta() |