Class NetworkConnectionManager
The NGO connection manager handles:
- Client Connections
- Client Approval
- Processing NetworkEvents.
- Client Disconnection
Inherited Members
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
public sealed class NetworkConnectionManager
Properties
Name | Description |
---|---|
DisconnectReason | When disconnected from the server, the server may send a reason. If a reason was sent, this property will tell client code what the reason was. It should be queried after the OnClientDisconnectCallback is called |
IsListening | Is true when a server or host is listening for connections. Is true when a client is connecting or connected to a network session. Is false when not listening, connecting, or connected. |
Events
Name | Description |
---|---|
OnClientConnectedCallback | The callback to invoke once a client connects. This callback is only ran on the server and on the local client that connects. |
OnClientDisconnectCallback | The callback to invoke when a client disconnects. This callback is only ran on the server and on the local client that disconnects. |
OnTransportFailure | The callback to invoke if the NetworkTransport fails. |