Class NetworkConnectionManager
The NGO connection manager handles:
- Client Connections
- Client Approval
- Processing Network
Event s. - Client Disconnection
Inherited Members
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
public sealed class NetworkConnectionManager
Properties
Name | Description |
---|---|
Disconnect |
When disconnected from the server, the server may send a reason. If a reason was sent, this property will tell client code what the reason was. It should be queried after the OnClientDisconnectCallback is called |
Is |
Is true when a server or host is listening for connections. Is true when a client is connecting or connected to a network session. Is false when not listening, connecting, or connected. |
Events
Name | Description |
---|---|
On |
The callback to invoke once a client connects. This callback is only ran on the server and on the local client that connects. |
On |
The callback to invoke when a client disconnects. This callback is only ran on the server and on the local client that disconnects. |
On |
The callback to invoke if the Network |