docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method CorrectAmountTicksTest

    CorrectAmountTicksTest()

    Tests whether the time system invokes the correct amount of ticks over a period of time. Note we cannot test against Time.Time directly because of floating point precision. Our time is more precise leading to different results.

    Declaration
    [UnityTestAttribute]
    public IEnumerator CorrectAmountTicksTest()
    Returns
    Type Description
    IEnumerator
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)