docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct TestStruct

    Implements
    INetworkSerializable
    IEquatable<TestStruct>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: solution.dll
    Syntax
    public struct TestStruct : INetworkSerializable, IEquatable<TestStruct>

    Fields

    Name Description
    NetworkSerializeCalledOnRead
    NetworkSerializeCalledOnWrite
    SomeBool
    SomeInt

    Methods

    Name Description
    Equals(object)

    Indicates whether this instance and a specified object are equal.

    Equals(TestStruct)

    Indicates whether the current object is equal to another object of the same type.

    GetHashCode()

    Returns the hash code for this instance.

    NetworkSerialize<T>(BufferSerializer<T>)

    Provides bi-directional serialization to read and write the desired data to serialize this type.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)