docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method StopOneClient

    StopOneClient(NetworkManager, bool)

    Stops one single client and makes sure to cleanup any static variables in this helper

    Declaration
    public static void StopOneClient(NetworkManager clientToStop, bool destroy = true)
    Parameters
    Type Name Description
    NetworkManager clientToStop
    bool destroy
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)