docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ClientNetworkTimeSystemTests

    Tests for running a NetworkTimeSystem as a client.

    Inheritance
    object
    ClientNetworkTimeSystemTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Netcode.EditorTests
    Assembly: solution.dll
    Syntax
    public class ClientNetworkTimeSystemTests

    Methods

    Name Description
    ResetTest()

    Tests whether time resets when there is a huge spike in RTT and is able to stabilize again.

    RttCatchupSlowdownTest()

    Tests whether local time can speed up and slow down to catch up when RTT changes.

    StableRttTest()

    Tests whether time is stable if RTT is stable.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)