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    Field Pending

    If the Approval decision cannot be made immediately, the client code can set Pending to true, keep a reference to the ConnectionApprovalResponse object and write to it later. Client code must exercise care to setting all the members to the value it wants before marking Pending to false, to indicate completion. If the field is set as Pending = true, we'll monitor the object until it gets set to not pending anymore and use the parameters then.

    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public bool Pending
    Returns
    Type Description
    bool
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