Event OnUnloadEventCompleted
Invoked when a UnloadEventCompleted event is generated by the server.
This event signifies the end of an existing Unload event as it pertains
to all clients connected when the event was started. This event signifies that all clients (and server) have
finished the Unload event.
Note: this is useful to know when all clients have unloaded a specific scene. The LoadSceneMode will
always be Additive for this event.
*** Do not start new scene events within scene event notification callbacks.
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
public event NetworkSceneManager.OnEventCompletedDelegateHandler OnUnloadEventCompleted
Returns
Type | Description |
---|---|
NetworkSceneManager.OnEventCompletedDelegateHandler |