Field SpawnTimeout
The amount of time a message should be buffered if the asset or object needed to process it doesn't exist yet. If the asset is not added/object is not spawned within this time, it will be dropped.
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
[Tooltip("The amount of time a message should be buffered if the asset or object needed to process it doesn't exist yet. If the asset is not added/object is not spawned within this time, it will be dropped")]
public float SpawnTimeout
Returns
Type | Description |
---|---|
float |