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    Field SpawnTimeout

    The amount of time a message should be buffered if the asset or object needed to process it doesn't exist yet. If the asset is not added/object is not spawned within this time, it will be dropped.

    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    [Tooltip("The amount of time a message should be buffered if the asset or object needed to process it doesn't exist yet. If the asset is not added/object is not spawned within this time, it will be dropped")]
    public float SpawnTimeout
    Returns
    Type Description
    float
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