Event OnSynchronize
Invoked when a Synchronize event is started by the server
after a client is approved for connection in order to synchronize the client with the currently loaded
scenes and NetworkObjects. This event signifies the beginning of the synchronization event.
Note: The server and connected client(s) will always receive this notification.
This event is generated on a per newly connected and approved client basis.
*** Do not start new scene events within scene event notification callbacks.
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
public event NetworkSceneManager.OnSynchronizeDelegateHandler OnSynchronize
Returns
Type | Description |
---|---|
NetworkSceneManager.OnSynchronizeDelegateHandler |