Method SetConnectionData
SetConnectionData(string, ushort, string)
Sets IP and Port information. This will be ignored if using the Unity Relay and you should call SetRelayServerData(string, ushort, byte[], byte[], byte[], byte[], bool)
Declaration
public void SetConnectionData(string ipv4Address, ushort port, string listenAddress = null)
Parameters
| Type | Name | Description |
|---|---|---|
| string | ipv4Address | The remote IP address (despite the name, can be an IPv6 address) |
| ushort | port | The remote port |
| string | listenAddress | The local listen address |
SetConnectionData(NetworkEndPoint, NetworkEndPoint)
Sets IP and Port information. This will be ignored if using the Unity Relay and you should call SetRelayServerData(string, ushort, byte[], byte[], byte[], byte[], bool)
Declaration
public void SetConnectionData(NetworkEndPoint endPoint, NetworkEndPoint listenEndPoint = default)
Parameters
| Type | Name | Description |
|---|---|---|
| NetworkEndPoint | endPoint | The remote end point |
| NetworkEndPoint | listenEndPoint | The local listen endpoint |