Class WorkingUserNetworkVariableComponentBase
Used to help track instances of any child derived class
Inheritance
WorkingUserNetworkVariableComponentBase
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class WorkingUserNetworkVariableComponentBase : NetworkBehaviour
Methods
Name | Description |
---|---|
OnNetworkDespawn() | Gets called when the NetworkObject gets despawned. Is called both on the server and clients. |
OnNetworkSpawn() | Gets called when the NetworkObject gets spawned, message handlers are ready to be registered and the network is setup. |
Reset() |