Event OnLoadEventCompleted
Invoked when a LoadEventCompleted event is generated by the server.
This event signifies the end of an existing Load event as it pertains
to all clients connected when the event was started. This event signifies that all clients (and server) have
finished the Load event.
Note: this is useful to know when all clients have loaded the same scene (single or additive mode)
*** Do not start new scene events within scene event notification callbacks.
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
public event NetworkSceneManager.OnEventCompletedDelegateHandler OnLoadEventCompleted
Returns
Type | Description |
---|---|
NetworkSceneManager.OnEventCompletedDelegateHandler |