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    Field EnsureNetworkVariableLengthSafety

    Whether or not to ensure that NetworkVariables can be read even if a client accidentally writes where its not allowed to. This costs some CPU and bandwidth.

    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    [Tooltip("Ensures that NetworkVariables can be read even if a client accidental writes where its not allowed to. This will cost some CPU time and bandwidth")]
    public bool EnsureNetworkVariableLengthSafety
    Returns
    Type Description
    bool
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