Field EnsureNetworkVariableLengthSafety
Whether or not to ensure that NetworkVariables can be read even if a client accidentally writes where its not allowed to. This costs some CPU and bandwidth.
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
[Tooltip("Ensures that NetworkVariables can be read even if a client accidental writes where its not allowed to. This will cost some CPU time and bandwidth")]
public bool EnsureNetworkVariableLengthSafety
Returns
Type | Description |
---|---|
bool |