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    Class NetworkTransport

    The generic transport class all Netcode for GameObjects network transport implementations derive from. Use this class to add a custom transport. for an example of how a transport is integrated

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkTransport
    UnityTransport
    Inherited Members
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    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public abstract class NetworkTransport : MonoBehaviour

    Properties

    Name Description
    IsSupported

    Gets a value indicating whether this NetworkTransport is supported in the current runtime context This is used by multiplex adapters

    ServerClientId

    A constant clientId that represents the server When this value is found in methods such as Send, it should be treated as a placeholder that means "the server"

    Methods

    Name Description
    DisconnectLocalClient()

    Disconnects the local client from the server

    DisconnectRemoteClient(ulong)

    Disconnects a client from the server

    GetCurrentRtt(ulong)

    Gets the round trip time for a specific client. This method is optional

    Initialize(NetworkManager)

    Initializes the transport

    InvokeOnTransportEvent(NetworkEvent, ulong, ArraySegment<byte>, float)

    Invokes the OnTransportEvent. Invokation has to occur on the Unity thread in the Update loop.

    PollEvent(out ulong, out ArraySegment<byte>, out float)

    Polls for incoming events, with an extra output parameter to report the precise time the event was received.

    Send(ulong, ArraySegment<byte>, NetworkDelivery)

    Send a payload to the specified clientId, data and networkDelivery.

    Shutdown()

    Shuts down the transport

    StartClient()

    Connects client to the server

    StartServer()

    Starts to listening for incoming clients

    Events

    Name Description
    OnTransportEvent

    Occurs when the transport has a new transport network event. Can be used to make an event based transport instead of a poll based. Invocation has to occur on the Unity thread in the Update loop.

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