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    Class NetworkUpdateLoop

    Represents the network update loop injected into low-level player loop in Unity.

    Inheritance
    object
    NetworkUpdateLoop
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public static class NetworkUpdateLoop

    Fields

    Name Description
    UpdateStage

    The current network update stage being executed.

    Methods

    Name Description
    RegisterAllNetworkUpdates(INetworkUpdateSystem)

    Registers a network update system to be executed in all network update stages.

    RegisterNetworkUpdate(INetworkUpdateSystem, NetworkUpdateStage)

    Registers a network update system to be executed in a specific network update stage.

    UnregisterAllNetworkUpdates(INetworkUpdateSystem)

    Unregisters a network update system from all network update stages.

    UnregisterNetworkUpdate(INetworkUpdateSystem, NetworkUpdateStage)

    Unregisters a network update system from a specific network update stage.

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